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XP Farming - Printable Version

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RE: XP Farming - swampdog - 02-25-2016

It is all good man. We need to get you setup with some admin stuffs still. You should have some access to admin commands shortly. Glad your internet turned back on Big Grin


RE: XP Farming - Kaze - 02-25-2016

Me too, man. A few days without internet and it's like sapping all the energy outta me.


RE: XP Farming - Pengu1n - 02-26-2016

Maybe you guys can put a script to summon a monster that kills anything that gets near it and put it as enemy to Walter(or the invincible thing), but make it ummovable at the same time so players don't...act dumb?

Or maybe disable XP gain from those guys.

and Robot, that's like changing the map, and changing the map, will need EVERY player accessing the server to not have Walter in toonrun3.


RE: XP Farming - Mr. Robot - 02-26-2016

(02-26-2016, 02:30 AM)AYY LMAO Wrote: and Robot, that's like changing the map, and changing the map, will need EVERY player accessing the server to not 

I think we can edit the map live with entmod on the fly to make things have less health, or we could create a special edition of the map where all the xp farmable entities are in a kill pit.


RE: XP Farming - Pengu1n - 02-26-2016

(02-26-2016, 03:03 AM)Mr. Robot Wrote:
(02-26-2016, 02:30 AM)AYY LMAO Wrote: and Robot, that's like changing the map, and changing the map, will need EVERY player accessing the server to not 

I think we can edit the map live with entmod on the fly to make things have less health, or we could create a special edition of the map where all the xp farmable entities are in a kill pit.

That sure can solve things, but, if you can edit the map live, why don't you remove Walter on the fly? Unless he's important to the map(somehow...)


RE: XP Farming - Mr. Robot - 02-26-2016

(02-26-2016, 03:07 AM)AYY LMAO Wrote:
(02-26-2016, 03:03 AM)Mr. Robot Wrote:
(02-26-2016, 02:30 AM)AYY LMAO Wrote: and Robot, that's like changing the map, and changing the map, will need EVERY player accessing the server to not 

I think we can edit the map live with entmod on the fly to make things have less health, or we could create a special edition of the map where all the xp farmable entities are in a kill pit.

That sure can solve things, but, if you can edit the map live, why don't you remove Walter on the fly? Unless he's important to the map(somehow...)

we need to have walter in the map or people will have to download another one


RE: XP Farming - Pengu1n - 02-26-2016

Soo...either summon a brick from the game, or a wall... or an ultra OP monster to kill Walter...something.


RE: XP Farming - Mr. Robot - 02-26-2016

(02-26-2016, 03:23 AM)AYY LMAO Wrote: Soo...either summon a brick from the game, or a wall... or an ultra OP monster to kill Walter...something.

We could just not play Toonrun3 XD


RE: XP Farming - swampdog - 02-26-2016

{
"origin" "-436 -2640 -2012"
"sequence" "13"
"maxhullsize" "0 0 0"
"minhullsize" "0 0 0"
"displayname" "Walter"
"health" "13371337"
"is_player_ally" "1"
"rendercolor" "0 0 0"
"angles" "0 340 0"
"targetname" "rod"
"spawnflags" "656"
"classname" "monster_scientist"
}

This is the problem with toonrun3 scientist. We could try to use EntMod to change the health value, or remove the scientist and scripted sequence altogether if it doesn't break some other part of the map. I haven't tested to see what happens when the scientist is killed. I have no experience of using entmod successfuly yet. I intend on re-enabling toonrun after this problem is solved.


RE: XP Farming - Mr. Robot - 02-26-2016

(02-26-2016, 06:38 AM)swampdog Wrote: {
"origin" "-436 -2640 -2012"
"sequence" "13"
"maxhullsize" "0 0 0"
"minhullsize" "0 0 0"
"displayname" "Walter"
"health" "13371337"
"is_player_ally" "1"
"rendercolor" "0 0 0"
"angles" "0 340 0"
"targetname" "rod"
"spawnflags" "656"
"classname" "monster_scientist"
}

This is the problem with toonrun3 scientist. We could try to use EntMod to change the health value, or remove the scientist and scripted sequence altogether if it doesn't break some other part of the map. I haven't tested to see what happens when the scientist is killed. I have no experience of using entmod successfuly yet. I intend on re-enabling toonrun after this problem is solved.

swampdog, what if we make Walter a player ally with the line

is_player_ally 0 (perhaps it makes him an ally that can't be hurt and also removes xpm problems)

however this map does have more than 1 xp exploit point.

Somewhere on the map where you enter the bar to unlock the ship/door area, two chubbies are sitting in wooden chairs facing each other. ( a romantic dinner Wink) but these also have ridiculously high health and are enemies to the player.

tldr: We can make xpm farming problem entities player allies so people don't mess with them. And there are also chubbie xp farm problems