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Should we increase skill, health, damage of enemies on our servers? - Printable Version

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RE: Should we increase skill, health, damage of enemies on our servers? - Mr. Robot - 04-12-2017

I think we should boost XP gain for the first 50 levels of SCXPM and increase the abilities of Teampower. It would be better to let maxed out teampower players to heal 3 armor points per 10 health points added to a player's health by them.


RE: Should we increase skill, health, damage of enemies on our servers? - swampdog - 04-17-2017

(04-12-2017, 04:36 PM)Mr. Robot Wrote: I think we should boost XP gain for the first 50 levels of SCXPM and increase the abilities of Teampower. It would be better to let maxed out teampower players to heal 3 armor points per 10 health points added to a player's health by them.

Sounds like we could add a couple more CVARs for heal points and armor points for each skill. It would take a little work but wouldn't be too hard. The way the code is currently designed, team power also increases the rate of regeneration for team mates variable by awareness, medals, and prestige for each regeneration skill. We could easily change it to add on different amounts based on CVARs.

There is also the code to give shared experience points which I have not added yet. It would be a boost to player's xp with Team Power variable by (prestige_level*prestige_multiplier). Only players who have achieved the Prestige would be able to use it. We can change the prestige level to something else also. Right now a player must reach level 1800 to be able to use the "prestige" command, but that can be changed to anything. The amount of times a player can gain another level of prestige is also variable by using a cvar.