Update 3/15/16 - Beta Patch Release - Snapman - 03-16-2016
Quote:Shared
Base
- Added missing textures from 'environment maps' folder
- Added bash_force for weapons.
- Bashing will no longer add velocity in the Z direction, this could be exploited to throw enemies up in the air, bugging them, etc...
- The map data handler will no longer check through all available UGC items, it will only check your subscribed items (will save performance), you will also load map descriptions from data/maps/info/ if there's no file here it will use the default UGC description.
- The propane explosive prop will remove itself by default after X sec when thrown.
- Added the cheat command bb2_set_fps which can be used to set fps values for the active weapon, useful when testing fps values related to reload and melee attack speed.
- Added Burst fire on secondary attack for the Famas.
NPCs
- Zombies and zombie bosses will now prioritize Bandits as much as players.
Mapping Entities
- Added logic_player_monitor, this can be used to notify the mapper when there's a certain amount of players in the map or when it is lower than the desired amount.
HUD & VGUI
- Simplified death notices and now they will be properly logged as well.
- In classic mode zombie players will be able to see where the humans are at. (glow overlay, slightly visible but noticeable)
- You can no longer open the zombie skill tree in Arena or Story mode.
- The death icon for throwing the brick, frag and propane works fully. Fixed some hit issues when throwing the brick.
- Redesigned the character stat preview control, we now display some simple stats in the end screen menu.
- You can now chat / show the scoreboards / skills and so on during round end screens!
- The mp_chattime is now used to set how long you need to wait before the round end window closes. (before it would only affect the intermission (game over) stuff)
- The blood overlay on the hands and weapon will now be much more accurate, when you get blood on the hands it will stay until you respawn, but blood on the actual weapons will vary if you got blood on you using that weapon. It will also be properly reset on round restart.
- You can now scroll properly in the note panel, fixed the size of the text control, increased text limit.
- Tweaked the base panel to only display inventory info and quests.
Maps
bbe_district
- Fixed some issues where not enough melee weapons would spawn
- Moved the zombie player spawns into the 'zombie closets'
- Added more covers for zombie players
bba_barracks
- Fixed where it wouldn't end on round 3
bba_cargo
- Added monitor logic to make the map a bit of a challenge when more people join
- Fixed bandit & zombie spawners
bbc_termoil
- Moved the weapon 'weapon_brick' from the subway to the construction board at the end of the road
- Minor bug fixes
Mod Tools
Workshopper
- Fixed where the tags for the addon wouldn't save when uploading and/or updating an addon.
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