SCXPM open project - trying to make a Extended Clip skill - Printable Version +- ModRiotGaming (https://modriot.com) +-- Forum: Supported Mods/Games (https://modriot.com/forumdisplay.php?fid=3) +--- Forum: HL1 Modifications (https://modriot.com/forumdisplay.php?fid=71) +---- Forum: Sven Co-op (https://modriot.com/forumdisplay.php?fid=31) +---- Thread: SCXPM open project - trying to make a Extended Clip skill (/showthread.php?tid=437) |
SCXPM open project - trying to make a Extended Clip skill - Pengu1n - 03-20-2016 I and Mr.Robot had the idea to make an Extended Clip skill, exclusive to te server, so, I started editing the plugin, and everything is well, but now it's the hardest part: Making "eclip" work. I'll keep attchments of the modded and original scxpm, if you wanna open it and edit/visualize, use WinMerge to compare the original with the modded. RE: SCXPM open project - trying to make a Extended Clip skill - swampdog - 03-21-2016 I see this is just about database-ready and menu-ready for having the actual code for the skill created to run when SCXPM cycles through skill generation. We might be able to make it happen, but I am not so sure how easy it will be lol. What is the idea, an extra bullet for ever skill point? If so, I think we would need to put the code for added bullets during client attack event. RE: SCXPM open project - trying to make a Extended Clip skill - Pengu1n - 03-21-2016 The idea is to, each point in that skill, increase the ammo that can be used on the current clip by x% so, if you have 52 eclip, then it puts 52% of the ammo in backpack to the clip. so, if my 357 magnum has 6/32 , eclip is 50%, I will have 22/32, or you can limit by the total ammo if you decide to balance, making it 22/16. RE: SCXPM open project - trying to make a Extended Clip skill - Mr. Robot - 03-21-2016 (03-21-2016, 03:36 PM)AYY LMAO Wrote: The idea is to, each point in that skill, increase the ammo that can be used on the current clip by x% so, if you have 52 eclip, then it puts 52% of the ammo in backpack to the clip. so, if my 357 magnum has 6/32 , eclip is 50%, I will have 22/32, or you can limit by the total ammo if you decide to balance, making it 22/16. Well this also messes with the Ammo Regen skill, but shouldn't ammo regen still give the max ammo for 1 clip of normal ammo? |