ModRiotGaming
Update 4/3/16 - Major Update Release [v1.0.0.3] - Printable Version

+- ModRiotGaming (https://modriot.com)
+-- Forum: Supported Mods/Games (https://modriot.com/forumdisplay.php?fid=3)
+--- Forum: BrainBread 2 (https://modriot.com/forumdisplay.php?fid=39)
+--- Thread: Update 4/3/16 - Major Update Release [v1.0.0.3] (/showthread.php?tid=475)



Update 4/3/16 - Major Update Release [v1.0.0.3] - Snapman - 04-03-2016

Version: 1.0.0.3

Shared
Base
  • Major networking improvements, memory leak fixes, crash fixes, lag compensation and stability improvements!
  • Improved workshop support, we read the workshop folder directly. This will solve issues related to unsubscribing to an item.
  • Decals will be removed on round restart.
  • Added new achievements.
  • Added full localization support!
  • You can now customize your survivor! (player model) Under Profile->Characters! We've also remade the old BB survivors!
  • Your stats and skills will no longer fail to load randomly in servers which allow profile saving/loading.
  • Removed Spray & Download Filter Options, allow download and equivalent commands is disabled for now.
  • Removed unused files, re-added some hl2 base content, removed duplicated files.

Gamemodes
  • Added deathmatch mode.
  • Fixed some issues related to team balancing in Elimination mode.
  • Fixed a bug in Arena mode where the last wave of reinforcements would be spawned even if there were more reinforcements waiting for spawn than the reinforcements remaining.
  • You can now walk around during round countdown in Arena mode.
  • The round start music will no longer play in Elimination or Deathmatch mode.
  • You can no longer spawn as an escaped survivor if you're a spectator but you haven't escaped.
  • Your spawn protection will wear off in deathmatch and elimination when you click primary or secondary fire.

NPCs
  • Added new animations and models!
  • You can now gib the soldiers, bandits and Fred!
  • Fred can now run/walk and enter a rage mode! (no more uselessness!)

Mapping Entities
  • env_microphone can now register explosion sounds from grenades, propane tanks and so on.
  • Added logic_player_monitor, this can be used to notify the mapper when there's a certain amount of players in the map or when it is lower than the desired amount.
  • You can now set the scale method to time only in logic_objective.
  • Renamed ammo_ak47 to ammo_rifle and ammo_beretta to ammo_pistol, these are shared ammo entities for all rifle/pistol weapons.
  • Added a new unique music system which utilizes fmod further! This system parses any script under data/music, it can be used to override the default loading music and ambient music, you can also add unique sound events which can be played using game_music! (you can still use raw/abs paths)

Players & Skills
  • Added new animations!
  • You can now gib other players! Or write explode in the console to enjoy yourself!
  • Fixed some bugs on the firearm weapons which would cause issues if you died while reloading/firing.
  • Fixed a bug which prevented your leaderboard entry from being updated.
  • Remade the melee system, you can now hit multiple targets, do headshots and so on! This also affects bashing/shoving!
  • Bash will now push enemies back a little.
  • Updated the blood overlay on the hands to be more precise, you will also render blood on your thirdperson model.
  • In classic mode zombie players will be able to see where the humans are at. (the old flesh icon from BB!)
  • Added weapon fast switch + option to turn this on / off in Options->Other.
  • The Melee Mastery Skill will no longer increase your melee range.
  • Added max and min limits for the spawn protection convar.
  • Added cooldown value for secondary attacks on melee weapons.
  • Ammo refill, gunslinger and team perks will now refill ammo clip 2 as well.
  • Added material overlays for the players to indicate if they're perking or have spawn protection active.
  • When you affect npcs with bleed, crippling blow, blazing ammo, coldsnap, etc... Different overlays will be rendered on the npc to indicate these effects!
  • You will now be notified when capturing a point fails.
  • When you take damage from npc zombies you'll finally spawn blood.
  • Fixed a bug which prevented the zombie players from turning the zombie vision on or off.
  • Fixed an issue related to the hands being drawn in spec mode.
  • You now spawn in the start cameras properly when entering a map!
  • You will no longer play random pain sounds when spawning for the first time.
  • Increased the effect of team bonus.
  • The client attachments (weapons on the back, etc..) will no longer render for the spectator target when you're spectating in eye.
  • Added Crippling Blow skill.
  • Added Empowered Bullets skill.
  • Added Bleed skill.
  • Added Coldsnap skill.
  • Blazing Ammo no longer starts an actual fire on the entity struck, but a 'flame' look-alike material overlay.

HUD & VGUI
  • Added motd menu which pops up when you enter the game.
  • Major updates to the server browser GUI, you no longer need to wait for it to fully refresh before you can execute another query, added a player list window.
  • The server browser will now sort items depending on the highest player count!
  • Added Apply button for all the option menus which require this.
  • Decreased the fade in / out time of the main menu.
  • You can now see game tips while dead / when the round has ended.
  • Decreased the fade time of the note panel.
  • You can now change your skills while you're dead / spectating.
  • You will now see the correct team size in for each team in the team menu.
  • Fixed issues related to the scoreboard not updating/syncing score/values properly.
  • You will no longer add npcs with no 'friendly' name to the health bar HUD, nor npcs who are dormant.
  • You can no longer glow dormant entities.
  • Remade the scoreboard!
  • Dead players on the scoreboard will have a skull icon above their steam avatar.
  • Fixed a bug where you could suicide and show off a headshot icon..
  • Added subtitles for the voice commands.
  • Generic HUD will now be hidden when the scoreboard is visible.
  • You can now mute/unmute players in the scoreboard.
  • Objectives will be visible for spectators / dead players in Arena mode.
  • Fixed an issue which would prevent the leaderboard from updating properly.
  • Added headshot icons for different npcs @death notices.
  • You can no longer open the zombie skill tree in Arena or Story mode.
  • Tweaked the base panel to only display inventory info and quests.
  • You can now chat / show the scoreboards / skills and so on during round end screens!
  • The round end window will now display some simple personal stats.
  • Fixed some issues in the history pickup and weapon view HUD where the image of the weapon would be clipped.
  • The capture status HUD should now hide when you become a zombie when capturing.
  • Changed the magazine ammo HUD to scale to the weapon (rifle, pistol, shotgun) types.
  • The loading menu will now display disconnection strings properly, when you've been kicked, lost connection, etc...
  • Removed the map description from the loading panel.
  • You can now scroll properly in the note panel, fixed the size of the text control, increased text limit.

Weapons
  • Added the frag grenade.
  • Added the propane tank.
  • Added the Famas.
  • Added the Sledgehammer.
  • Added the Machete.
  • Added the Hatchet.
  • Added the Baseballbat.
  • Added the Brick.
  • Added the Minigun.

Maps
Shared
  • Added bba_cargo.
  • Added bba_rooftop.
  • Added bbd_district.
  • Added bba_barracks & bbe_barracks.
  • Added bbd_surgery.
Termoil
  • The Bandits will respawn, and their AI state has been improved!
  • Fixed map exploits.
  • Updated bookstore node path for AI zombies.
  • Fixed some lighting issues.
Laststand
  • Added a new hut with an armory.
  • Fixed some camping spots.
Colosseum
  • Melee weapons will spawn randomly across the map.
  • Added the minigun.
  • Decreased the max time and time increase per player for round 2 and 4.
  • Bandits will jump from the podium on round 2 and 4.
  • Bandits will spawn more frequently.

Do you want to translate BrainBread 2?
We need translators! To get started navigate into the brainbread2 directory under steamapps/common/brainbread2/brainbread2/! In the resource folder you will find a file named brainbread2_english.txt, this file contains all the localized tokens, copy the file and name it brainbread2_.txt and get started! When you're done you could send it to us, we'll credit you!