Update 4/3/16 - Major Update Release [v1.0.0.3] - Snapman - 04-03-2016
Version: 1.0.0.3
Shared
Base
- Major networking improvements, memory leak fixes, crash fixes, lag compensation and stability improvements!
- Improved workshop support, we read the workshop folder directly. This will solve issues related to unsubscribing to an item.
- Decals will be removed on round restart.
- Added new achievements.
- Added full localization support!
- You can now customize your survivor! (player model) Under Profile->Characters! We've also remade the old BB survivors!
- Your stats and skills will no longer fail to load randomly in servers which allow profile saving/loading.
- Removed Spray & Download Filter Options, allow download and equivalent commands is disabled for now.
- Removed unused files, re-added some hl2 base content, removed duplicated files.
Gamemodes
- Added deathmatch mode.
- Fixed some issues related to team balancing in Elimination mode.
- Fixed a bug in Arena mode where the last wave of reinforcements would be spawned even if there were more reinforcements waiting for spawn than the reinforcements remaining.
- You can now walk around during round countdown in Arena mode.
- The round start music will no longer play in Elimination or Deathmatch mode.
- You can no longer spawn as an escaped survivor if you're a spectator but you haven't escaped.
- Your spawn protection will wear off in deathmatch and elimination when you click primary or secondary fire.
NPCs
- Added new animations and models!
- You can now gib the soldiers, bandits and Fred!
- Fred can now run/walk and enter a rage mode! (no more uselessness!)
Mapping Entities
- env_microphone can now register explosion sounds from grenades, propane tanks and so on.
- Added logic_player_monitor, this can be used to notify the mapper when there's a certain amount of players in the map or when it is lower than the desired amount.
- You can now set the scale method to time only in logic_objective.
- Renamed ammo_ak47 to ammo_rifle and ammo_beretta to ammo_pistol, these are shared ammo entities for all rifle/pistol weapons.
- Added a new unique music system which utilizes fmod further! This system parses any script under data/music, it can be used to override the default loading music and ambient music, you can also add unique sound events which can be played using game_music! (you can still use raw/abs paths)
Players & Skills
- Added new animations!
- You can now gib other players! Or write explode in the console to enjoy yourself!
- Fixed some bugs on the firearm weapons which would cause issues if you died while reloading/firing.
- Fixed a bug which prevented your leaderboard entry from being updated.
- Remade the melee system, you can now hit multiple targets, do headshots and so on! This also affects bashing/shoving!
- Bash will now push enemies back a little.
- Updated the blood overlay on the hands to be more precise, you will also render blood on your thirdperson model.
- In classic mode zombie players will be able to see where the humans are at. (the old flesh icon from BB!)
- Added weapon fast switch + option to turn this on / off in Options->Other.
- The Melee Mastery Skill will no longer increase your melee range.
- Added max and min limits for the spawn protection convar.
- Added cooldown value for secondary attacks on melee weapons.
- Ammo refill, gunslinger and team perks will now refill ammo clip 2 as well.
- Added material overlays for the players to indicate if they're perking or have spawn protection active.
- When you affect npcs with bleed, crippling blow, blazing ammo, coldsnap, etc... Different overlays will be rendered on the npc to indicate these effects!
- You will now be notified when capturing a point fails.
- When you take damage from npc zombies you'll finally spawn blood.
- Fixed a bug which prevented the zombie players from turning the zombie vision on or off.
- Fixed an issue related to the hands being drawn in spec mode.
- You now spawn in the start cameras properly when entering a map!
- You will no longer play random pain sounds when spawning for the first time.
- Increased the effect of team bonus.
- The client attachments (weapons on the back, etc..) will no longer render for the spectator target when you're spectating in eye.
- Added Crippling Blow skill.
- Added Empowered Bullets skill.
- Added Bleed skill.
- Added Coldsnap skill.
- Blazing Ammo no longer starts an actual fire on the entity struck, but a 'flame' look-alike material overlay.
HUD & VGUI
- Added motd menu which pops up when you enter the game.
- Major updates to the server browser GUI, you no longer need to wait for it to fully refresh before you can execute another query, added a player list window.
- The server browser will now sort items depending on the highest player count!
- Added Apply button for all the option menus which require this.
- Decreased the fade in / out time of the main menu.
- You can now see game tips while dead / when the round has ended.
- Decreased the fade time of the note panel.
- You can now change your skills while you're dead / spectating.
- You will now see the correct team size in for each team in the team menu.
- Fixed issues related to the scoreboard not updating/syncing score/values properly.
- You will no longer add npcs with no 'friendly' name to the health bar HUD, nor npcs who are dormant.
- You can no longer glow dormant entities.
- Remade the scoreboard!
- Dead players on the scoreboard will have a skull icon above their steam avatar.
- Fixed a bug where you could suicide and show off a headshot icon..
- Added subtitles for the voice commands.
- Generic HUD will now be hidden when the scoreboard is visible.
- You can now mute/unmute players in the scoreboard.
- Objectives will be visible for spectators / dead players in Arena mode.
- Fixed an issue which would prevent the leaderboard from updating properly.
- Added headshot icons for different npcs @death notices.
- You can no longer open the zombie skill tree in Arena or Story mode.
- Tweaked the base panel to only display inventory info and quests.
- You can now chat / show the scoreboards / skills and so on during round end screens!
- The round end window will now display some simple personal stats.
- Fixed some issues in the history pickup and weapon view HUD where the image of the weapon would be clipped.
- The capture status HUD should now hide when you become a zombie when capturing.
- Changed the magazine ammo HUD to scale to the weapon (rifle, pistol, shotgun) types.
- The loading menu will now display disconnection strings properly, when you've been kicked, lost connection, etc...
- Removed the map description from the loading panel.
- You can now scroll properly in the note panel, fixed the size of the text control, increased text limit.
Weapons
- Added the frag grenade.
- Added the propane tank.
- Added the Famas.
- Added the Sledgehammer.
- Added the Machete.
- Added the Hatchet.
- Added the Baseballbat.
- Added the Brick.
- Added the Minigun.
Maps
Shared
- Added bba_cargo.
- Added bba_rooftop.
- Added bbd_district.
- Added bba_barracks & bbe_barracks.
- Added bbd_surgery.
Termoil
- The Bandits will respawn, and their AI state has been improved!
- Fixed map exploits.
- Updated bookstore node path for AI zombies.
- Fixed some lighting issues.
Laststand
- Added a new hut with an armory.
- Fixed some camping spots.
Colosseum
- Melee weapons will spawn randomly across the map.
- Added the minigun.
- Decreased the max time and time increase per player for round 2 and 4.
- Bandits will jump from the podium on round 2 and 4.
- Bandits will spawn more frequently.
Do you want to translate BrainBread 2?
We need translators! To get started navigate into the brainbread2 directory under steamapps/common/brainbread2/brainbread2/! In the resource folder you will find a file named brainbread2_english.txt, this file contains all the localized tokens, copy the file and name it brainbread2_.txt and get started! When you're done you could send it to us, we'll credit you!
|