ModRiotGaming
Update 4/9/16 - Small Patch - Good performance fixes! - Printable Version

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Update 4/9/16 - Small Patch - Good performance fixes! - Snapman - 05-12-2016

Shared
Base
  • Performance improvements.
  • The bb2_spawn_frequency convar will now be reset on map change.
  • The game will no longer force cc_lang english.
  • Replaced the ebrima font with a new font which should work for non English alphabet based languages.
  • You can now make use of multi core. Enable this in Options->Performance, this feature is slightly unstable, you've been warned!

NPCs
  • Fred can now jump much higher! You better watch out!
  • Walkers & Runners will no longer think 24/7.
  • Reduced the viewcone range for Walkers & Runners.

Mapping Entities
  • Added npc_custom_actor, this is a customizable npc which can be used for anything, should be used in story/objective mode. (WIP)

Players & Skills
  • The zombie vision is now using a shader!
  • Fixed a bug in the bullet penetration skill which would bug up lag compensation.
  • You will no longer get any XP if you haven't fully spawned once in the game.
  • Fixed a bug where you wouldn't spawn in Arena mode because your skills 'failed' to load.
  • Fixed an issue related to loading your skills, it would only register one callback at a time.

HUD & VGUI
  • You can now disable DLights for muzzleflashes in the performance options.
  • Fixed an issue where the main menu overlay while in-game and the motd GUI wouldn't scale properly/rescale when changing screen resoulution.
  • When you spectate someone their health will now be updated every sec. Unlike before where you had to switch target or mode to refresh the health.
  • Added a label which displays how many is active in the game, on the main menu.

Weapons
  • Added new animations for the Remington!