Update 5/1/16 - Major Update Release [v1.0.0.4] - Snapman - 05-12-2016
Shared
Base
- Major performance and networking improvements!
- You can now set high friction values for surfaceproperties in scripts/surfaceproperties.txt, this will reduce the players movement speed, jump height and leap length proportionally! (friction must be higher than 1 to enable this effect)
- Optimized the sound folder, removed duplicated sounds and unused sounds.
Gamemodes
- Added powerups for Deathmatch mode!
- Added the announcer for Deathmatch mode!
- You now respawn at checkpoints and you need to wait until you respawn in story mode!
NPCs
- Fixed an issue which broke custom soundsets.
Mapping Entities
- You can now set how many tries are allowed for a round in game_manager @Arena mode. OnRoundFail will be fired when the survivors fail.
- trigger_changelevel should now fade out your screen when you enter it successfully.
- Added ammo_revolver, which can be used to replenish ammo for any 'Revolver' based handgun.
- Added the glow effect for the ammo crate.
- You can now set the min and max respawn delay for auto respawnable entities. (input)
Players & Skills
- Fixed some issues related to the item glow logic, sometimes items would stop glowing / refresh.
- Tweaked the radius glow.
- You no longer need to wait forever until you can use your gun when you've deployed it.
- Fixed a crash related to the bullet penetration logic, if you fired penetrative bullets + died you would crash.
- Fixed ladder issues, you will no longer get stuck in ladders / crippled.
- Added missing infection anim for the frag grenade, this would result in t-pose.
- Added firstperson body.
- You can now kick! Even while in-air!
- You can now slide, allowing you to escape from your enemies faster! You can also shoot while sliding.
- Added the last human skills! (Kick, Slide and Health Regeneration)
- Thirdperson animations for melee anims will now scale their playback rate to the viewmodel speed.
- Fixed some strange clamping issues related to setting certain int based vars like the health + health skill would be 199 at max instead of 200.
- You will no longer t-pose when 'swimming' in water.
HUD & VGUI
- We now read more data from data/maps/info! We show off other important info about the selected map. Like recommended level, player count, gamemode, etc.
- Changed the motd text title color to white.
- You will no longer pop up the console if you start the game with the +map cmd line. (if -console is passed in the cmd line)
- You can no longer open the base panel as a non-human. (displays quests & inventory info)
- Added an option to change between custom soundsets for the announcer @Options->Other.
- Fixed most of the font issues related to translation support.
Weapons
- Added the MP412 REX Revolver.
- Added new Sawed-Off reload anim, Famas anims and Revolver anims!
Maps
Termoil
- Added the REX.
- You will no longer get stuck in sandbags in the spawn.
Laststand
Cargo
Barracks
- Added the REX.
- Fred will spawn on the last wave.
- Added 'Can't access' brushes at the zombie closets.
Rooftop
- Fixed time scaling.
- The first round will now scale properly.
- Changed spawn time for zombies & bandits.
- Fixed the left door not wanting to open when using the +USE key.
- Bandits now spawn faster with 6+ more people.
- Decreased zombie spawn time on the last wave.
- Fixed decal clipping.
- Fixed faces that didn't have any textures.
- Bandits now spawn on the 'balcony'!
District
- Added powerup spawns.
- Added a sewer system.
- Removed car clips.
Surgery
- Added powerup spawns & armor/health spawns.
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