ModRiotGaming
Update 5/1/16 - Major Update Release [v1.0.0.4] - Printable Version

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Update 5/1/16 - Major Update Release [v1.0.0.4] - Snapman - 05-12-2016

Shared
Base
  • Major performance and networking improvements!
  • You can now set high friction values for surfaceproperties in scripts/surfaceproperties.txt, this will reduce the players movement speed, jump height and leap length proportionally! (friction must be higher than 1 to enable this effect)
  • Optimized the sound folder, removed duplicated sounds and unused sounds.

Gamemodes
  • Added powerups for Deathmatch mode!
  • Added the announcer for Deathmatch mode!
  • You now respawn at checkpoints and you need to wait until you respawn in story mode!

NPCs
  • Fixed an issue which broke custom soundsets.

Mapping Entities
  • You can now set how many tries are allowed for a round in game_manager @Arena mode. OnRoundFail will be fired when the survivors fail.
  • trigger_changelevel should now fade out your screen when you enter it successfully.
  • Added ammo_revolver, which can be used to replenish ammo for any 'Revolver' based handgun.
  • Added the glow effect for the ammo crate.
  • You can now set the min and max respawn delay for auto respawnable entities. (input)

Players & Skills
  • Fixed some issues related to the item glow logic, sometimes items would stop glowing / refresh.
  • Tweaked the radius glow.
  • You no longer need to wait forever until you can use your gun when you've deployed it.
  • Fixed a crash related to the bullet penetration logic, if you fired penetrative bullets + died you would crash.
  • Fixed ladder issues, you will no longer get stuck in ladders / crippled.
  • Added missing infection anim for the frag grenade, this would result in t-pose.
  • Added firstperson body.
  • You can now kick! Even while in-air!
  • You can now slide, allowing you to escape from your enemies faster! You can also shoot while sliding.
  • Added the last human skills! (Kick, Slide and Health Regeneration)
  • Thirdperson animations for melee anims will now scale their playback rate to the viewmodel speed.
  • Fixed some strange clamping issues related to setting certain int based vars like the health + health skill would be 199 at max instead of 200.
  • You will no longer t-pose when 'swimming' in water.

HUD & VGUI
  • We now read more data from data/maps/info! We show off other important info about the selected map. Like recommended level, player count, gamemode, etc.
  • Changed the motd text title color to white.
  • You will no longer pop up the console if you start the game with the +map cmd line. (if -console is passed in the cmd line)
  • You can no longer open the base panel as a non-human. (displays quests & inventory info)
  • Added an option to change between custom soundsets for the announcer @Options->Other.
  • Fixed most of the font issues related to translation support.

Weapons
  • Added the MP412 REX Revolver.
  • Added new Sawed-Off reload anim, Famas anims and Revolver anims!

Maps

Termoil
  • Added the REX.
  • You will no longer get stuck in sandbags in the spawn.

Laststand
  • Added the REX.

Cargo
  • Added the REX.

Barracks
  • Added the REX.
  • Fred will spawn on the last wave.
  • Added 'Can't access' brushes at the zombie closets.

Rooftop
  • Fixed time scaling.
  • The first round will now scale properly.
  • Changed spawn time for zombies & bandits.
  • Fixed the left door not wanting to open when using the +USE key.
  • Bandits now spawn faster with 6+ more people.
  • Decreased zombie spawn time on the last wave.
  • Fixed decal clipping.
  • Fixed faces that didn't have any textures.
  • Bandits now spawn on the 'balcony'!

District
  • Added powerup spawns.
  • Added a sewer system.
  • Removed car clips.

Surgery
  • Added powerup spawns & armor/health spawns.