Update 7/18/16 - Early Access Patch Is Live! - Snapman - 07-19-2016
Shared
Base
- Fixed all bugs related to the glow logic!
- Optimized the bullet penetration logic.
- Major performance and networking optimizations.
- Reorganized the custom data files. Simplified it for workshop 'reasons'. (model overriding, quest data & inventory data must now be deifned in the data/maps/ file)
- Added new achievements.
- Added the new tutorial map!
Gamemodes
- Enabled fast paced gameplay in Elimination mode.
NPCs
- From now on you can only gib militaries and bandits when they reach 0 HP.
- Fixed some bugs in the military static and military base class which would make calls to hl2 npc sounds.
- Replaced ContactLost with Contact and moved ContactLost to the right area for military and bandit npcs.
- Added more Walker & Runner models.
Mapping Entities
- You can now exclude military npcs, bandits npcs, players, non npcs & players in the logic_entity_monitor entity.
- Fixed a bug in logic_quest which would send over quest data to connecting clients and do entity count monitoring when it wasn't active.
- Fixed a bug in the inventory_item_randomizer which would spawn wrong items if you added custom auto-consume items.
- Inventory items and the trigger_inventory_check now use an on/off check to indicate if the item is custom or global.
- Fixed some issues in the keypad logic for the bb2_prop_button entity.
- Added ammo_smg and ammo_revolver.
- When using !player we'll now find the nearest player for the searcher entity.
Players & Skills
- You no longer glow nearby teammates who are not visible but within 500 units in Objective mode.
- Zombie players will now climb faster than humans, decreased human climb speed by half.
- You can now jump and drop weapons / switch weapons / reload , etc...
- Added armor impact sound when taking damage in the chest region with armor on.
- Added unstuck logic when you become infected, so you can't get stuck in npcs / players of the opposite faction. This is also checked when you go from Reality Phase to normal state.
HUD & VGUI
- Added a new font for the loading screen tip label.
- We now unload the motd when closing it, to prevent the html from loading in the background if the motd redirects you to some flash stuff or whatever.
- You can now add "Exclude" to maps, this will hide them from the map selection GUI.
- Added kick / slide cooldown icon.
- Added new server browser icons, we now display different icons depending if the server has global/local stats, vac/global ban sys, + tooltips.
- Added a refresh button for the server browser.
Weapons
- Added MAC-11.
- Added HK-MP7.
- Bullet tracers, impact FX and muzzleflashes are now done on the client.
- Added new bash sounds and melee/kick swing player sounds.
- Added some missing sounds.
Maps
Termoil
- Added MAC-11 & MP7
- Fixed a bug related to the capture trigger in the book store.
- Zombies should now be able to climb over the sandbags in the spawn.
Laststand
Rooftop
- Added MAC-11 & MP7
- Fixed some weapon positions.
- Added 'kill remaining npcs' when you've completed an objective.
Barracks - Arena
- Removed Fred.
- Replaced old HL2 cargo container props.
- Added MAC-11 & MP7 on the map.
- Very minor bug fixes.
- Added 'kill remaining npcs' when you've completed an objective.
Cargo
- Added MAC-11 & MP7.
- Fixed some weapons being stuck in props.
- Fixed a bug where the rounds didn't end.
Colosseum
- Added MAC-11, Rex & Akimbo Rex.
- Added new gate models.
- Updated the skybox texture.
- Fixed a bug where the bandits got stuck in the altar.
District
- Optimized various parts of the map.
- Added more covers.
- Removed old props.
- Very minor layout changes.
|