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Update 7/18/16 - Early Access Patch Is Live! - Printable Version

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Update 7/18/16 - Early Access Patch Is Live! - Snapman - 07-19-2016

Shared
Base
  • Fixed all bugs related to the glow logic!
  • Optimized the bullet penetration logic.
  • Major performance and networking optimizations.
  • Reorganized the custom data files. Simplified it for workshop 'reasons'. (model overriding, quest data & inventory data must now be deifned in the data/maps/ file)
  • Added new achievements.
  • Added the new tutorial map!

Gamemodes
  • Enabled fast paced gameplay in Elimination mode.

NPCs
  • From now on you can only gib militaries and bandits when they reach 0 HP.
  • Fixed some bugs in the military static and military base class which would make calls to hl2 npc sounds.
  • Replaced ContactLost with Contact and moved ContactLost to the right area for military and bandit npcs.
  • Added more Walker & Runner models.

Mapping Entities
  • You can now exclude military npcs, bandits npcs, players, non npcs & players in the logic_entity_monitor entity.
  • Fixed a bug in logic_quest which would send over quest data to connecting clients and do entity count monitoring when it wasn't active.
  • Fixed a bug in the inventory_item_randomizer which would spawn wrong items if you added custom auto-consume items.
  • Inventory items and the trigger_inventory_check now use an on/off check to indicate if the item is custom or global.
  • Fixed some issues in the keypad logic for the bb2_prop_button entity.
  • Added ammo_smg and ammo_revolver.
  • When using !player we'll now find the nearest player for the searcher entity.

Players & Skills
  • You no longer glow nearby teammates who are not visible but within 500 units in Objective mode.
  • Zombie players will now climb faster than humans, decreased human climb speed by half.
  • You can now jump and drop weapons / switch weapons / reload , etc...
  • Added armor impact sound when taking damage in the chest region with armor on.
  • Added unstuck logic when you become infected, so you can't get stuck in npcs / players of the opposite faction. This is also checked when you go from Reality Phase to normal state.

HUD & VGUI
  • Added a new font for the loading screen tip label.
  • We now unload the motd when closing it, to prevent the html from loading in the background if the motd redirects you to some flash stuff or whatever.
  • You can now add "Exclude" to maps, this will hide them from the map selection GUI.
  • Added kick / slide cooldown icon.
  • Added new server browser icons, we now display different icons depending if the server has global/local stats, vac/global ban sys, + tooltips.
  • Added a refresh button for the server browser.

Weapons
  • Added MAC-11.
  • Added HK-MP7.
  • Bullet tracers, impact FX and muzzleflashes are now done on the client.
  • Added new bash sounds and melee/kick swing player sounds.
  • Added some missing sounds.

Maps

Termoil
  • Added MAC-11 & MP7
  • Fixed a bug related to the capture trigger in the book store.
  • Zombies should now be able to climb over the sandbags in the spawn.

Laststand
  • Added MAC-11 & MP7.

Rooftop
  • Added MAC-11 & MP7
  • Fixed some weapon positions.
  • Added 'kill remaining npcs' when you've completed an objective.

Barracks - Arena
  • Removed Fred.
  • Replaced old HL2 cargo container props.
  • Added MAC-11 & MP7 on the map.
  • Very minor bug fixes.
  • Added 'kill remaining npcs' when you've completed an objective.

Cargo
  • Added MAC-11 & MP7.
  • Fixed some weapons being stuck in props.
  • Fixed a bug where the rounds didn't end.

Colosseum
  • Added MAC-11, Rex & Akimbo Rex.
  • Added new gate models.
  • Updated the skybox texture.
  • Fixed a bug where the bandits got stuck in the altar.

District
  • Optimized various parts of the map.
  • Added more covers.
  • Removed old props.
  • Very minor layout changes.