Update 1760 Released - Printable Version +- ModRiotGaming (https://modriot.com) +-- Forum: Supported Mods/Games (https://modriot.com/forumdisplay.php?fid=3) +--- Forum: HL1 Modifications (https://modriot.com/forumdisplay.php?fid=71) +---- Forum: Base Defense (https://modriot.com/forumdisplay.php?fid=45) +---- Thread: Update 1760 Released (/showthread.php?tid=675) |
Update 1760 Released - swampdog - 08-20-2016 Copied from http://www.moddb.com/news/base-defense-1750-is-out: August 27th update is out! 1760 IS AVAILABLE NOW! Change log is below News Hello, defenders! The main news for today is new version of Base Defense is available now! Change log (August 20th) 1750 Change log: Skills and items bonuses have no effect on hornets now No task reset after death (no more getting helmet over and over again) Added abilities description to character menu Character menu was improved much to show more details (scroll panel added) Turrets won't attack hornets (turret efficiency increased much) AI improvements (now monsters try to get to player) Skill menu is now showing actual information counting Sorcery ability bonus Mana regeneration is not aura effect anymore (works all the time now) All passives can be turned off to save mana points Demon has spell gem for trade (now you can get a nice spell without farming boss) Stability improvements (rewritten a lot of old code) No chance to get epic items for completing first 3 quests (you will get only basic ones) Replaced random items with new unique items in Demons shop Angels, turrets and hornets won't open barricades Every 10th task you will get a random item (including uniques) All scroll panels can be scrolled with mouse wheel Added backgrounds for all windows in panels to prevent unwanted button pressing Added hit points regeneration to every class (initial 0.5 HP/s) Added golden glowing to player when he has full set equipped Added possibility to increase maximum ammo amount with upgrading Legerity Added first-person animations for the most of skills and spells Added indicator for dead players in score panel (it shows "at rest" line near nickname) New Bloodbath rewarding system (more experience for multikilling) New Weapon Upgrades system (make your guns unique and more powerful) New Gestures system to play first-person animations for some player actions New monster buff - Lunatic (25% faster) New consumables Salvage and Souls (used for upgrading items) New inventory items with epic bonuses New ability to go invisible ("X" key by default) New weapon Akimbo (dual wielded MAC-10) New weapon Ancient Axe New weapon Hell Dagger (class weapon) New weapon Lord's Sword (class weapon) New weapon Usual Wrench (class weapon) Increased damage for Flamethrower Increased damage for Grenade Launcher Increased maximum .762 ammo to 40 (was 20) Increased spectator move speed Gargantua is getting strong faster Gargantua has higher money reward now Gargantua stomp attack speed was increased Gargantua is invulnerable until he ends his spawn animation Updated glow effects for Blaster and Rocket Launcher Updated Crossbow model and animations Updated color tags code Updated experience system, now it supports multiple level ups Minigun will drop every 4th Pantagruel kill (it counts for every player individually) Pistol model has little improvements Pistol shooting mechanics were changed Blaster shooting mechanics were changed Crossbow shooting mechanics were changed Shotgun primary attack was improved Grenade Launcher grenades have now better hit detection Fixed possible VGUI crash Fixed bug when player was unable to spawn after death in air Fixed crashes "caused by explosions" Fixed Trip Mines animations Fixed possible issues with dialogue system Fixed bug with negative numbers on the HUD Fixed damage numbers code issues Fixed barricades blocking with tripmines and satchels Fixed pathfinding issues for pve_building Fixed trigger_multiple touch function reset (now barricades won't be stuck) Fixed mp_waittime CVar bug (it didn't have enough time to catch server value) Fixed monster_ichthyosaur hit points and damage Fixed monsters having no reaction to damage Removed some doors on pve_building and pve_tomb Removed nodrop chance (no more "shit happens" at Gargantua) Removed item_backpack (now everything saved without it) (August 21th) 1755 Change log: Unpacked everything from PAK file (fixed a lot of issues like monsters glitching) Changed the description of Faith and Sentry skills Fixed color tags for menus Fixed spectator indicator in score panel Fixed staying invisible when using dagger secondary attack Old "Task Completed" sound was returned Manakits and medikits can't be used when invisible Raising the barricades will turn off the invisibility Rush skill stacks now Fixed staying invisible when throwing satchels Bosses can be hurt now with Offense and Radiation Offense can't be used while invisible Some other little fixes (August 27th) 1760 Change log: Gargantua has now exponential HP increasing Gargantua book can't be used twice during one wave Increased Gargantua turn speed Increased damage for some weapons and their upgrades Increased experience gain for higher waves Increased natural defense gain from 5 to 20 per 1 Toughness Increased range for quickstab and wrench Fixed "Task Completed" window appearing randomly Fixed turret explosion damaging the owner Fixed Juggernaut armor downgrading Fixed issues with Pistol secondary attack Fixed Rush + Sacrifice combo Fixed Gargantua melee spamming Fixed angels damaging each other Fixed weak hit detection for money sharing system Fixed wrong colors for dropped gemstones Fixed houndeyes interrupt their attacks if damage taken Fixed angels and turrets wall stuck Fixed stats upgrading to crazy amounts with mystical bag Updated jump and step sounds Updated navigation for pve_tomb and pve_complex Updated ammo descriptions at Demon shop Updated dagger model Added reset for weapon list scroll panel Added limit for supply bags Added indicator to see if the monster is immune to your attack Added 2 new spell gemstones Added pve_complex to standard maps list Changed "^0" color tag to pink (black didn't look good with shadow) Removed one more door on pve_tomb By the way, pve_complex was removed from downloads as it is included to standard map pack which comes with the mod. Forums Base Defense forums have been here for a long time. Now I added some new boards, so if you have a bug report, any suggestions, questions about gameplay or you just want to discuss your game experience then it's the right place! I'm planning to extend it, since there's no Base Defense Information Pages site, it will be a new board on the forum, there I will post threads with information about monsters, weapons, items, etc. Steam Greenlight Discuss Base Defense Greenlight submission here: http://www.moddb.com/mods/b-def/forum/thread/steam-greenlight Enjoy! RE: Update 1750 Released - swampdog - 08-21-2016 Hotfix released for Base Defense 1750, now it is version 1755. If you haven't done so yet, you may want to actually do a fresh installation of Base Defense to avoid any problems. The developer of Base Defense recommends this. http://www.moddb.com/mods/b-def/downloads RE: Update 1755 Released - swampdog - 08-28-2016 Another update, this time it is version 1760. http://www.moddb.com/mods/b-def/downloads/base-defense-install RE: Update 1760 Released - Blonde - 08-29-2016 No task reset after death (no more getting helmet over and over again) You think Helmet like that? :-P RE: Update 1760 Released - Helmet - 08-29-2016 In this version if you die, you do not lose your equipment, neither the levels. |