Code
Base
Players & Skills
Sound & Music
Weapons
Maps
Carnage
Last Stand
Happy new year, folks!
- Reperio Studios
Base
- Fixed proper lag compensation for melee!
- Bullet penetration will now work properly with the new lag compensation system. (Lag compensates enemies behind solids in which the player can potentially penetrate through)
Players & Skills
- AFK kick time will be refreshed whenever a player tries to drop or use inventory items, using a keypad, use any of the skill panels, voting and writing in the chat.
- The firstperson body will no longer play a T-pose anim when you first join the game.
- Fixed a bug which would prevent you from changing the skin/bodygroup of your hands & firstperson body unless if you changed team or changed the actual player model.
- Fixed weapon pickup issues, you can now pickup weapons through clips, teammates and such. (Fixes weapon pickup issues in Salvage and other maps!)
- Fixed a potential bug which would allow melee weapons to attack enemies through walls.
Sound & Music
- FMOD will now be muted if snd_mute_losefocus is set to 1 and the game has no focus or if the game has been paused.
Weapons
- Added new HK-MP7 and Machete textures provided by 'El Negro'!
Maps
Carnage
- The Bandits spawning in the tunnel will respawn a bit faster.
- Increased zombie spawn frequency for the last round.
- Fixed nasty lighting in the open spawn room.
Last Stand
- Moved Sawed-Off into the weapon armory locker.
- Moved G36C into the weapon armory locker.
- Removed REX from the weapon armory locker, you can now find the REX outside near the 'cannon'.
- Fixed invisible windows bug.
Happy new year, folks!
- Reperio Studios