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Update 5/8/16 - Major Grindhouse Update!
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Base
  • Merged & implemented the latest SDK2013 changes. This introduces many various bug, security, performance and networking fixes.
  • Updated the OSX & Linux build.
  • Hitboxes have been dramatically improved!
  • Fixed some issues related to the entity glow logic.
  • Cleaned up the materials folder, removed unused materials and resized huge .vtf files.

Gamemodes
  • You no longer get XP when dying in story mode or spectating in obj. mode when the game is over.

NPCs
  • NPCs no longer stutter.

Players & Skills
  • The firstperson body should no longer go wonky while spectating in-eye.
  • When other players disconnect their weapon attachments will be removed.
  • You will no longer render the firstperson body in mirrors if bb2_render_client_in_mirrors is off.
  • Enabled various movement related server cvars.
  • viewmodel_fov is no longer cheat based.
  • Fixed up the movement/footstep sound code.

HUD & VGUI
  • Fixed some issues in the custom console dialog which would trigger the connect command when you wrote ex: nav_connect.

Disclaimer
We're waiting on Valve to grant us a new appID which we can use for Dedicated Servers,
so if you are hosting a server or if you plan to host one then stick to the upcoming Dedicated Server appID.
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