So, I am wondering if it is a good idea to make Sven Coop servers more challenging by increasing overall enemy skills by increasing their damage and health where possible? We can do per-map configurations to define the skill for every single map with a "/svencoop/maps/mapname_skl.cfg" file. The default skill file is "/svencoop/skill.cfg" where default values will be defined for maps that do not have a *_skl.cfg skill file.
Vote yes or no, or leave some feedback. It will be interesting trying to adjust values properly for certain maps. Some might be fine as they are, but I believe it would add on to the replay value of the game by not making it so easy to beat. It is already more challenging with the newer SCXPM code now on the servers, but I think we could adjust it further to make it more challenging even on the normal Sven Coop servers that do not have SCXPM.
Vote yes or no, or leave some feedback. It will be interesting trying to adjust values properly for certain maps. Some might be fine as they are, but I believe it would add on to the replay value of the game by not making it so easy to beat. It is already more challenging with the newer SCXPM code now on the servers, but I think we could adjust it further to make it more challenging even on the normal Sven Coop servers that do not have SCXPM.