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Update 7/7/16 - Major Patch 1.0.0.8
#1
Shared
Base
  • Fixed some issues related to the glow logic.
  • Fixed some issues related to libcurl html parsing.
  • Servers can no longer disable libcurl.

Gamemodes
  • Decreased elimination default respawn time and increased the default fraglimit.

NPCs
  • Improved the climb code, added func_npc_obstacle which can be used to mark small obstacles which will allow npcs to climb over them.
  • If some npc drops a grenade the grenade will now have the no respawn flag.
  • NPCs should no longer try to flinch.
  • NPCs should no longer go for observers.

Mapping Entities
  • Updated all the .fgds, optimized the definitions, added missing stuff.
  • Added ShouldRefresh for item_weapon_randomizer, you can now decide if the weapon spawner should auto refresh its selection every X sec.
  • Removed IsSoundScript from ambient_Generic, as it didn't work as intended.
  • You can now alter the capture point message, failed, halted and not enough player tooltips.
  • OnGameOver is now fired in game_manager when the game ends.
  • You can now set retries to 0 in game_manager.
  • You can now set if an npc should drop his weapons on death in the auto spawner entity.
  • You can now use the ForceSpawn input on any spawnable entity.
  • Added a null pointer exception if non players pressed use on func_buttons.
  • Added model override logic, mappers can now easily override any npc's model for their map.

Players & Skills
  • Fixed a bug in the player soundset logic, you would only play a soundset for your local character, or default. Not other characters special soundsets if they were used.
  • Gunships Level up and Perk particle will now finally play.
  • Fixed a bad bug which allowed low levels to pickup the propane prop.
  • Player ragdolls should no longer t-pose.

HUD & VGUI
  • Fixed some issues in the zombie flesh icons which would make them render for disconnected users.
  • Added demo_allow_vgui which allows vgui to be shown during demo playback.
  • Increased the skill tree tool tip height.
  • You will now longer display the objective HUD in arena mode if the motd is visible.
  • Fixed a bug in the end score menu which wouldn't display info about the 1st player.
  • Added Combat Text HUD, this can be enabled/disabled in the options.

Weapons
  • Added the new AKMS and Sawed-Off animations!
  • Fixed up the FOV for all the melee weapons.
  • You can now use the flashlight while using melee weapons.

Maps

Surgery - Deathmatch
  • Added new props.
  • Adjusted Textures.
  • Adjusted Ambient Light.
  • Remodelled reception back room and hospital main entrance floor.

Rooftop
  • Fixed a bug where the bandits would sometimes not want to target the player.

Barracks - Arena
  • Fixed a bug which prevented the Bandits from targeting the players.
  • Fixed the height of the door frames.
  • Fixed Fred spawn locations.

Cargo
  • Fixed a strange bug where the containers wouldn't render.
  • Fixed 3D Skybox.

Colosseum
  • Removed an exploit where the humans could easily camp the bandit spawn
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Update 7/7/16 - Major Patch 1.0.0.8 - by Snapman - 07-18-2016, 08:21 AM



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