07-28-2016, 10:00 PM
This is what skill.cfg file looks like now with doubled values:
Code:
//================================================================//
// Skill Configuration File //
// VERSION: Sven Co-op v5.0 //
// //
// You can copy this as <mapname>_skl.cfg and modify as you like. //
// //
// IMPORTANT: DO NOT REMOVE THIS FILE! //
//================================================================//
// all values doubled for SCXPM servers - swmpdg
//=========================================================
// MONSTERS - Original Half-Life
//=========================================================
// Alien Grunt
sk_agrunt_health "300"
sk_agrunt_dmg_punch "40"
sk_agrunt_melee_engage_distance "256" //Distance at which hivehand Alien Grunts will choose to chase after and clobber enemies.
sk_agrunt_berserker_dmg_punch "60" //Damage amount for non-hivehand melee punches (Berserker)
// Apache
sk_apache_health "1000"
// Barnacle
sk_barnacle_health "100"
sk_barnacle_bite "16"
// Barney
sk_barney_health "130"
// Bullsquid
sk_bullsquid_health "220"
sk_bullsquid_dmg_bite "50"
sk_bullsquid_dmg_whip "90"
sk_bullsquid_dmg_spit "30"
// what is health factor?
// Big momma
sk_bigmomma_health_factor "1"
sk_bigmomma_dmg_slash "120"
sk_bigmomma_dmg_blast "280"
sk_bigmomma_radius_blast "520"
// Gargantua
sk_gargantua_health "2000"
sk_gargantua_dmg_slash "100"
sk_gargantua_dmg_fire "8"
sk_gargantua_dmg_stomp "200"
// Hassassin
sk_hassassin_health "100"
// Headcrab
sk_headcrab_health "40"
sk_headcrab_dmg_bite "20"
// Hgrunt
sk_hgrunt_health "200"
sk_hgrunt_kick "24"
// Hgrunt shotgun damage (per pellet, 6 per shot)
sk_hgrunt_pellets "14"
sk_hgrunt_gspeed "500"
// Houndeye
sk_houndeye_health "120"
sk_houndeye_dmg_blast "30"
// ISlave
sk_islave_health "160"
sk_islave_dmg_claw "16"
sk_islave_dmg_clawrake "48"
sk_islave_dmg_zap "22"
// Ichthyosaur
sk_ichthyosaur_health "700"
sk_ichthyosaur_shake "60"
// i hope shake works?
// Leech
sk_leech_health "6"
sk_leech_dmg_bite "10"
// Controller
sk_controller_health "180"
sk_controller_dmgzap "40"
sk_controller_speedball "900"
sk_controller_dmgball "8"
// Nihilanth
sk_nihilanth_health "1800"
sk_nihilanth_zap "60"
// Scientist
sk_scientist_health "100"
// Snark
sk_snark_health "4"
sk_snark_dmg_bite "20"
sk_snark_dmg_pop "10"
// Zombie
sk_zombie_health "200"
sk_zombie_dmg_one_slash "50"
sk_zombie_dmg_both_slash "80"
// Turret
sk_turret_health "400"
// MiniTurret
sk_miniturret_health "160"
// Sentry Turret
sk_sentry_health "160"
//=========================================================
// PLAYER WEAPONS - Original Half-Life
//=========================================================
// Crowbar whack
sk_plr_crowbar "15"
// 9mmhandgun Round
sk_plr_9mm_bullet "12"
// 357 Round (Desert Eagle is 2/3 of this -- so 44 by default)
sk_plr_357_bullet "66"
// 9mmAR Round
sk_plr_9mmAR_bullet "8"
// M203 grenade
sk_plr_9mmAR_grenade "100"
// Shotgun damage (per pellet - 6 pellets per primary fire shot; 8 pellets per secondary fire shot (double barreled and fastfire))
sk_plr_buckshot "9"
// Crossbow
sk_plr_xbow_bolt_monster "60"
// RPG
sk_plr_rpg "150"
// Gauss Gun
sk_plr_gauss "19"
// Egon Gun
sk_plr_egon_narrow "5"
sk_plr_egon_wide "12"
// Hand Grenade
sk_plr_hand_grenade "100"
// Satchel Charge
sk_plr_satchel "160"
// Tripmine
sk_plr_tripmine "150"
//=========================================================
// MONSTER DAMAGE/WEAPONS & MISC - Original Half-Life
//=========================================================
sk_12mm_bullet "24"
sk_9mmAR_bullet "12"
sk_9mm_bullet "18"
// HORNET
sk_hornet_dmg "20"
// HEALTH/SUIT CHARGE DISTRIBUTION
sk_suitcharger "645"
sk_battery "25"
sk_healthcharger "645"
sk_healthkit "25"
sk_scientist_heal "100"
// MONSTER HITGROUPS - DAMAGE MODIFIERS
sk_monster_head "3"
sk_monster_chest "1"
sk_monster_stomach "1"
sk_monster_arm "1"
sk_monster_leg "1"
// PLAYER HITGROUPS - DAMAGE MODIFIERS
sk_player_head "1"
sk_player_chest "1"
sk_player_stomach "1"
sk_player_arm "1"
sk_player_leg "1"
//=========================================================
// MONSTERS - Sven Co-op Specific
//=========================================================
// Human/Robo/Op4 Grunt Shotgun Damage
sk_grunt_buckshot "12"
// Baby Gargantua
sk_babygargantua_health "1200"
sk_babygargantua_dmg_slash "50"
sk_babygargantua_dmg_fire "4"
sk_babygargantua_dmg_stomp "100"
// Hwgrunt
sk_hwgrunt_health "400"
sk_hwgrunt_minipellets "2"
// Robogrunt Explosion Damage
sk_rgrunt_explode "200"
// Male Assassin Sniper Damage
sk_massassin_sniper "80"
// Otis
sk_otis_health "130"
sk_otis_bullet "68"
// Zombie Barney
sk_zombie_barney_health "220"
sk_zombie_barney_dmg_one_slash "50"
sk_zombie_barney_dmg_both_slash "80"
// Zombie Soldier
sk_zombie_soldier_health "300"
sk_zombie_soldier_dmg_one_slash "80"
sk_zombie_soldier_dmg_both_slash "110"
// Gonome
sk_gonome_health "400"
sk_gonome_dmg_one_slash "60"
sk_gonome_dmg_guts "30"
sk_gonome_dmg_one_bite "30"
// Pitdrone
sk_pitdrone_health "120"
sk_pitdrone_dmg_bite "50"
sk_pitdrone_dmg_whip "50"
sk_pitdrone_dmg_spit "30"
// Shock Trooper
sk_shocktrooper_health "400"
sk_shocktrooper_kick "24"
sk_shocktrooper_maxcharge "10"
// Tor
sk_tor_health "1600"
sk_tor_punch "110"
sk_tor_energybeam "6"
sk_tor_sonicblast "30"
// Voltigore
sk_voltigore_health "700"
sk_voltigore_dmg_punch "60"
sk_voltigore_dmg_beam "80"
// Voltigore Explosion Damage (On Death)
sk_voltigore_dmg_explode "400"
// Tentacle
sk_tentacle "1500"
// Black Ops Osprey
sk_blkopsosprey "1200"
// Osprey
sk_osprey "1200"
// Stuka Bat
sk_stukabat "246"
// Snark Nest
sk_sqknest_health "100"
// Kingpin
sk_kingpin_health "900"
sk_kingpin_lightning "50"
sk_kingpin_tele_blast "30"
sk_kingpin_plasma_blast "160"
sk_kingpin_melee "80"
sk_kingpin_telefrag "500"
//=========================================================
// PLAYER WEAPONS - Sven Co-op Specific
//=========================================================
// Medkit Weapon Heal Amount
sk_plr_HpMedic "10"
// Wrench
sk_plr_wrench "22"
// Barnacle Grapple
sk_plr_grapple "40"
// Uzis
sk_plr_uzi "10"
// 556 bullet round (M16, SAW, minigun)
sk_556_bullet "15"
// Gauss Secondary Fire
sk_plr_secondarygauss "190"
// Hornetgun
sk_hornet_pdmg "12"
// 762 bullet round (sniper rifle)
sk_plr_762_bullet "110"
// Spore Launcher
sk_plr_spore "100"
// Shock Rifle
sk_plr_shockrifle "15"
// Shock Rifle Secondary Fire
sk_plr_shockrifle_beam "2"
// Shock Roach Explosion
sk_shockroach_dmg_xpl_touch "350"
sk_shockroach_dmg_xpl_splash "150"
// Displacer
//Damage done to targets hit with the teleport portal
sk_plr_displacer_other "250"
//Damage done to anything within the portal's damage radius
sk_plr_displacer_radius "300"