Poll: Should the skill of enemies on our Sven Coop servers be greater? Should it be more challenging to beat maps?
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Yes
80.00%
12 80.00%
No
13.33%
2 13.33%
Maybe
0%
0 0%
What is skill? What is challenge?
6.67%
1 6.67%
Total 15 vote(s) 100%
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Should we increase skill, health, damage of enemies on our servers?
#10
This is what skill.cfg file looks like now with doubled values:
Code:
//================================================================//
//     Skill Configuration File                                   //
//     VERSION: Sven Co-op v5.0                                   //
//                                                                //
// You can copy this as <mapname>_skl.cfg and modify as you like. //
//                                                                //
//     IMPORTANT: DO NOT REMOVE THIS FILE!                        //
//================================================================//
// all values doubled for SCXPM servers - swmpdg

//=========================================================
// MONSTERS - Original Half-Life
//=========================================================

// Alien Grunt
sk_agrunt_health                    "300"
sk_agrunt_dmg_punch                    "40"
sk_agrunt_melee_engage_distance        "256" //Distance at which hivehand Alien Grunts will choose to chase after and clobber enemies.
sk_agrunt_berserker_dmg_punch        "60"  //Damage amount for non-hivehand melee punches (Berserker)

// Apache
sk_apache_health                    "1000"

// Barnacle
sk_barnacle_health                    "100"
sk_barnacle_bite                    "16"

// Barney
sk_barney_health                    "130"

// Bullsquid
sk_bullsquid_health                    "220"
sk_bullsquid_dmg_bite                "50"
sk_bullsquid_dmg_whip                "90"
sk_bullsquid_dmg_spit                "30"

// what is health factor?
// Big momma
sk_bigmomma_health_factor            "1"
sk_bigmomma_dmg_slash                "120"
sk_bigmomma_dmg_blast                "280"
sk_bigmomma_radius_blast            "520"

// Gargantua
sk_gargantua_health                    "2000"
sk_gargantua_dmg_slash                "100"
sk_gargantua_dmg_fire                "8"
sk_gargantua_dmg_stomp                "200"

// Hassassin
sk_hassassin_health                    "100"

// Headcrab
sk_headcrab_health                    "40"
sk_headcrab_dmg_bite                "20"

// Hgrunt
sk_hgrunt_health                    "200"
sk_hgrunt_kick                        "24"

// Hgrunt shotgun damage (per pellet, 6 per shot)
sk_hgrunt_pellets                    "14"
sk_hgrunt_gspeed                    "500"

// Houndeye
sk_houndeye_health                    "120"
sk_houndeye_dmg_blast                "30"

// ISlave
sk_islave_health                    "160"
sk_islave_dmg_claw                    "16"
sk_islave_dmg_clawrake                "48"
sk_islave_dmg_zap                    "22"

// Ichthyosaur
sk_ichthyosaur_health                "700"
sk_ichthyosaur_shake                "60"
// i hope shake works?
// Leech
sk_leech_health                        "6"
sk_leech_dmg_bite                    "10"

// Controller
sk_controller_health                "180"
sk_controller_dmgzap                "40"
sk_controller_speedball                "900"
sk_controller_dmgball                "8"

// Nihilanth
sk_nihilanth_health                    "1800"
sk_nihilanth_zap                    "60"

// Scientist
sk_scientist_health                    "100"

// Snark
sk_snark_health                        "4"
sk_snark_dmg_bite                    "20"
sk_snark_dmg_pop                    "10"

// Zombie
sk_zombie_health                    "200"
sk_zombie_dmg_one_slash                "50"
sk_zombie_dmg_both_slash            "80"

// Turret
sk_turret_health                    "400"

// MiniTurret
sk_miniturret_health                "160"

// Sentry Turret
sk_sentry_health                    "160"


//=========================================================
// PLAYER WEAPONS - Original Half-Life
//=========================================================

// Crowbar whack
sk_plr_crowbar                        "15"

// 9mmhandgun Round
sk_plr_9mm_bullet                    "12"

// 357 Round (Desert Eagle is 2/3 of this -- so 44 by default)
sk_plr_357_bullet                    "66"

// 9mmAR Round
sk_plr_9mmAR_bullet                    "8"

// M203 grenade
sk_plr_9mmAR_grenade                "100"

// Shotgun damage (per pellet - 6 pellets per primary fire shot; 8 pellets per secondary fire shot (double barreled and fastfire))
sk_plr_buckshot                        "9"

// Crossbow
sk_plr_xbow_bolt_monster            "60"

// RPG
sk_plr_rpg                            "150"

// Gauss Gun
sk_plr_gauss                        "19"

// Egon Gun
sk_plr_egon_narrow                    "5"
sk_plr_egon_wide                    "12"

// Hand Grenade
sk_plr_hand_grenade                    "100"

// Satchel Charge
sk_plr_satchel                        "160"

// Tripmine
sk_plr_tripmine                        "150"


//=========================================================
// MONSTER DAMAGE/WEAPONS & MISC - Original Half-Life
//=========================================================

sk_12mm_bullet                        "24"
sk_9mmAR_bullet                        "12"
sk_9mm_bullet                        "18"

// HORNET
sk_hornet_dmg                        "20"

// HEALTH/SUIT CHARGE DISTRIBUTION
sk_suitcharger                        "645"
sk_battery                            "25"
sk_healthcharger                    "645"
sk_healthkit                        "25"
sk_scientist_heal                    "100"

// MONSTER HITGROUPS - DAMAGE MODIFIERS
sk_monster_head                        "3"
sk_monster_chest                    "1"
sk_monster_stomach                    "1"
sk_monster_arm                        "1"
sk_monster_leg                        "1"

// PLAYER HITGROUPS - DAMAGE MODIFIERS
sk_player_head                        "1"
sk_player_chest                        "1"
sk_player_stomach                    "1"
sk_player_arm                        "1"
sk_player_leg                        "1"

//=========================================================
// MONSTERS - Sven Co-op Specific
//=========================================================

// Human/Robo/Op4 Grunt Shotgun Damage
sk_grunt_buckshot                    "12"

// Baby Gargantua
sk_babygargantua_health                "1200"
sk_babygargantua_dmg_slash            "50"
sk_babygargantua_dmg_fire            "4"
sk_babygargantua_dmg_stomp            "100"

// Hwgrunt
sk_hwgrunt_health                    "400"
sk_hwgrunt_minipellets                "2"

// Robogrunt Explosion Damage
sk_rgrunt_explode                    "200"

// Male Assassin Sniper Damage
sk_massassin_sniper                    "80"

// Otis
sk_otis_health                        "130"
sk_otis_bullet                        "68"

// Zombie Barney
sk_zombie_barney_health                "220"
sk_zombie_barney_dmg_one_slash        "50"
sk_zombie_barney_dmg_both_slash        "80"

// Zombie Soldier
sk_zombie_soldier_health            "300"
sk_zombie_soldier_dmg_one_slash        "80"
sk_zombie_soldier_dmg_both_slash    "110"

// Gonome
sk_gonome_health                    "400"
sk_gonome_dmg_one_slash                "60"
sk_gonome_dmg_guts                    "30"
sk_gonome_dmg_one_bite                "30"

// Pitdrone
sk_pitdrone_health                    "120"
sk_pitdrone_dmg_bite                "50"
sk_pitdrone_dmg_whip                "50"
sk_pitdrone_dmg_spit                "30"

// Shock Trooper
sk_shocktrooper_health                "400"
sk_shocktrooper_kick                "24"
sk_shocktrooper_maxcharge            "10"

// Tor
sk_tor_health                        "1600"
sk_tor_punch                        "110"
sk_tor_energybeam                    "6"
sk_tor_sonicblast                    "30"

// Voltigore
sk_voltigore_health                    "700"
sk_voltigore_dmg_punch                "60"
sk_voltigore_dmg_beam                "80"

// Voltigore Explosion Damage (On Death)
sk_voltigore_dmg_explode            "400"

// Tentacle
sk_tentacle                            "1500"

// Black Ops Osprey
sk_blkopsosprey                        "1200"

// Osprey
sk_osprey                            "1200"

// Stuka Bat
sk_stukabat                            "246"

// Snark Nest
sk_sqknest_health                    "100"

// Kingpin
sk_kingpin_health                    "900"
sk_kingpin_lightning                "50"
sk_kingpin_tele_blast                "30"
sk_kingpin_plasma_blast                "160"
sk_kingpin_melee                    "80"
sk_kingpin_telefrag                    "500"


//=========================================================
// PLAYER WEAPONS - Sven Co-op Specific
//=========================================================

// Medkit Weapon Heal Amount
sk_plr_HpMedic                        "10"

// Wrench
sk_plr_wrench                        "22"

// Barnacle Grapple
sk_plr_grapple                        "40"

// Uzis
sk_plr_uzi                            "10"

// 556 bullet round (M16, SAW, minigun)
sk_556_bullet                        "15"

// Gauss Secondary Fire
sk_plr_secondarygauss                "190"

// Hornetgun
sk_hornet_pdmg                        "12"

// 762 bullet round (sniper rifle)
sk_plr_762_bullet                    "110"

// Spore Launcher
sk_plr_spore                        "100"

// Shock Rifle
sk_plr_shockrifle                    "15"

// Shock Rifle Secondary Fire
sk_plr_shockrifle_beam                "2"

// Shock Roach Explosion
sk_shockroach_dmg_xpl_touch            "350"
sk_shockroach_dmg_xpl_splash        "150"

// Displacer
//Damage done to targets hit with the teleport portal
sk_plr_displacer_other "250"

//Damage done to anything within the portal's damage radius
sk_plr_displacer_radius "300"
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RE: Should we increase skill, health, damage of enemies on our servers? - by swampdog - 07-28-2016, 10:00 PM



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