08-01-2016, 02:53 AM
These settings are going to be adjusted again, and we are going to adjust mp_pcbalancing_factorlist cvar to try to reduce the amount of damage given to monsters rather than increasing the HP or Damage for monsters too much. I am not so sure people are really enjoying the values being doubled as they are compared to the weaker enemies like it was before. Higher/highest level players might enjoy it more, but the lower levels are probably becoming frustrated from being killed too easily. It is much more challenging lol... Hopefully there will be a change made soon that is noticeable and more evenly balanced variable by the amount of players on the server.