08-01-2016, 06:11 AM
(This post was last modified: 08-01-2016, 06:15 AM by swampdog.
Edit Reason: increased values by about 1.5 instead of doubling, increased headshot damage multiplier for both players and enemies
)
I did change the skill.cfg file again, so the values are approximately 1.5 x greater than default values, instead of 2 x greater.
Values as of August 1st, 2016
Values as of August 1st, 2016
Code:
//================================================================//
// Skill Configuration File //
// VERSION: Sven Co-op v5.0 //
// //
// You can copy this as <mapname>_skl.cfg and modify as you like. //
// //
// IMPORTANT: DO NOT REMOVE THIS FILE! //
//================================================================//
// all values increased by around 1.5x for SCXPM servers - swmpdg
//=========================================================
// MONSTERS - Original Half-Life
//=========================================================
// Alien Grunt
sk_agrunt_health "200"
sk_agrunt_dmg_punch "30"
sk_agrunt_melee_engage_distance "256" //Distance at which hivehand Alien Grunts will choose to chase after and clobber enemies.
sk_agrunt_berserker_dmg_punch "45" //Damage amount for non-hivehand melee punches (Berserker)
// Apache
sk_apache_health "1000"
// Barnacle
sk_barnacle_health "75"
sk_barnacle_bite "12"
// Barney
sk_barney_health "100"
// Bullsquid
sk_bullsquid_health "165"
sk_bullsquid_dmg_bite "40"
sk_bullsquid_dmg_whip "70"
sk_bullsquid_dmg_spit "25"
// what is health factor?
// Big momma
sk_bigmomma_health_factor "1"
sk_bigmomma_dmg_slash "90"
sk_bigmomma_dmg_blast "210"
sk_bigmomma_radius_blast "520"
// Gargantua
sk_gargantua_health "1500"
sk_gargantua_dmg_slash "75"
sk_gargantua_dmg_fire "6"
sk_gargantua_dmg_stomp "150"
// Hassassin
sk_hassassin_health "75"
// Headcrab
sk_headcrab_health "30"
sk_headcrab_dmg_bite "15"
// Hgrunt
sk_hgrunt_health "150"
sk_hgrunt_kick "18"
// Hgrunt shotgun damage (per pellet, 6 per shot)
sk_hgrunt_pellets "10"
sk_hgrunt_gspeed "500"
// Houndeye
sk_houndeye_health "90"
sk_houndeye_dmg_blast "25"
// ISlave
sk_islave_health "120"
sk_islave_dmg_claw "12"
sk_islave_dmg_clawrake "36"
sk_islave_dmg_zap "16"
// Ichthyosaur
sk_ichthyosaur_health "525"
sk_ichthyosaur_shake "45"
// i hope shake works?
// Leech
sk_leech_health "6"
sk_leech_dmg_bite "7"
// Controller
sk_controller_health "135"
sk_controller_dmgzap "30"
sk_controller_speedball "900"
sk_controller_dmgball "6"
// Nihilanth
sk_nihilanth_health "1350"
sk_nihilanth_zap "45"
// Scientist
sk_scientist_health "100"
// Snark
sk_snark_health "4"
sk_snark_dmg_bite "15"
sk_snark_dmg_pop "7"
// Zombie
sk_zombie_health "150"
sk_zombie_dmg_one_slash "40"
sk_zombie_dmg_both_slash "60"
// Turret
sk_turret_health "300"
// MiniTurret
sk_miniturret_health "120"
// Sentry Turret
sk_sentry_health "120"
//=========================================================
// PLAYER WEAPONS - Original Half-Life
//=========================================================
// Crowbar whack
sk_plr_crowbar "15"
// 9mmhandgun Round
sk_plr_9mm_bullet "12"
// 357 Round (Desert Eagle is 2/3 of this -- so 44 by default)
sk_plr_357_bullet "66"
// 9mmAR Round
sk_plr_9mmAR_bullet "8"
// M203 grenade
sk_plr_9mmAR_grenade "100"
// Shotgun damage (per pellet - 6 pellets per primary fire shot; 8 pellets per secondary fire shot (double barreled and fastfire))
sk_plr_buckshot "9"
// Crossbow
sk_plr_xbow_bolt_monster "60"
// RPG
sk_plr_rpg "150"
// Gauss Gun
sk_plr_gauss "19"
// Egon Gun
sk_plr_egon_narrow "5"
sk_plr_egon_wide "12"
// Hand Grenade
sk_plr_hand_grenade "100"
// Satchel Charge
sk_plr_satchel "160"
// Tripmine
sk_plr_tripmine "150"
//=========================================================
// MONSTER DAMAGE/WEAPONS & MISC - Original Half-Life
//=========================================================
sk_12mm_bullet "18"
sk_9mmAR_bullet "9"
sk_9mm_bullet "14"
// HORNET
sk_hornet_dmg "15"
// HEALTH/SUIT CHARGE DISTRIBUTION
sk_suitcharger "645"
sk_battery "25"
sk_healthcharger "645"
sk_healthkit "25"
sk_scientist_heal "100"
// MONSTER HITGROUPS - DAMAGE MODIFIERS
sk_monster_head "4"
sk_monster_chest "1"
sk_monster_stomach "1"
sk_monster_arm "1"
sk_monster_leg "1"
// PLAYER HITGROUPS - DAMAGE MODIFIERS
sk_player_head "2"
sk_player_chest "1"
sk_player_stomach "1"
sk_player_arm "1"
sk_player_leg "1"
//=========================================================
// MONSTERS - Sven Co-op Specific
//=========================================================
// Human/Robo/Op4 Grunt Shotgun Damage
sk_grunt_buckshot "9"
// Baby Gargantua
sk_babygargantua_health "900"
sk_babygargantua_dmg_slash "40"
sk_babygargantua_dmg_fire "3"
sk_babygargantua_dmg_stomp "75"
// Hwgrunt
sk_hwgrunt_health "300"
sk_hwgrunt_minipellets "2"
// Robogrunt Explosion Damage
sk_rgrunt_explode "150"
// Male Assassin Sniper Damage
sk_massassin_sniper "60"
// Otis
sk_otis_health "100"
sk_otis_bullet "50"
// Zombie Barney
sk_zombie_barney_health "170"
sk_zombie_barney_dmg_one_slash "40"
sk_zombie_barney_dmg_both_slash "60"
// Zombie Soldier
sk_zombie_soldier_health "225"
sk_zombie_soldier_dmg_one_slash "60"
sk_zombie_soldier_dmg_both_slash "90"
// Gonome
sk_gonome_health "300"
sk_gonome_dmg_one_slash "45"
sk_gonome_dmg_guts "20"
sk_gonome_dmg_one_bite "20"
// Pitdrone
sk_pitdrone_health "90"
sk_pitdrone_dmg_bite "40"
sk_pitdrone_dmg_whip "40"
sk_pitdrone_dmg_spit "20"
// Shock Trooper
sk_shocktrooper_health "300"
sk_shocktrooper_kick "18"
sk_shocktrooper_maxcharge "10"
// Tor
sk_tor_health "1200"
sk_tor_punch "60"
sk_tor_energybeam "6"
sk_tor_sonicblast "30"
// Voltigore
sk_voltigore_health "475"
sk_voltigore_dmg_punch "45"
sk_voltigore_dmg_beam "60"
// Voltigore Explosion Damage (On Death)
sk_voltigore_dmg_explode "300"
// Tentacle
sk_tentacle "1000"
// Black Ops Osprey
sk_blkopsosprey "1200"
// Osprey
sk_osprey "1200"
// Stuka Bat
sk_stukabat "180"
// Snark Nest
sk_sqknest_health "75"
// Kingpin
sk_kingpin_health "700"
sk_kingpin_lightning "35"
sk_kingpin_tele_blast "25"
sk_kingpin_plasma_blast "120"
sk_kingpin_melee "60"
sk_kingpin_telefrag "350"
//=========================================================
// PLAYER WEAPONS - Sven Co-op Specific
//=========================================================
// Medkit Weapon Heal Amount
sk_plr_HpMedic "10"
// Wrench
sk_plr_wrench "22"
// Barnacle Grapple
sk_plr_grapple "40"
// Uzis
sk_plr_uzi "10"
// 556 bullet round (M16, SAW, minigun)
sk_556_bullet "15"
// Gauss Secondary Fire
sk_plr_secondarygauss "190"
// Hornetgun
sk_hornet_pdmg "12"
// 762 bullet round (sniper rifle)
sk_plr_762_bullet "110"
// Spore Launcher
sk_plr_spore "100"
// Shock Rifle
sk_plr_shockrifle "15"
// Shock Rifle Secondary Fire
sk_plr_shockrifle_beam "2"
// Shock Roach Explosion
sk_shockroach_dmg_xpl_touch "350"
sk_shockroach_dmg_xpl_splash "150"
// Displacer
//Damage done to targets hit with the teleport portal
sk_plr_displacer_other "250"
//Damage done to anything within the portal's damage radius
sk_plr_displacer_radius "300"