August 22, 2016
List of Added Cvars as of today:
// enables or disables "Strength" skill. 1 to enable, 0 to disable
scxpm_health 1
// enables or disables "Superior Armor" skill. 1 to enable, 0 to disable
scxpm_armor 1
// enables or disables "Health Regeneration" skill. 1 to enable, 0 to disable
scxpm_hpregen 1
// enables or disables "Nano Armor" skill. 1 to enable, 0 to disable
scxpm_nano 1
// enables or disables "Ammo Reincarnation" skill. 1 to enable, 0 to disable
scxpm_ammo 1
// enables or disables "Anti-Gravity Device" skill. 1 to enable, 0 to disable
scxpm_gravity 1
// enables or disables "Team Power" skill. 1 to enable, 0 to disable
scxpm_teampower 1
// enables or disables "Block Attack" skill. 1 to enable, 0 to disable
scxpm_block 1
// sets the amount of frags/points needed to be awarded a medal or bonus xp
scxpm_fraglimit 100
// the amount of experience to multiply by the player's rank to determine the amount of bonus xp
scxpm_bonus 100
// the cost value for trading a medal for experience points, or experience points for medals (the "cost" multiplied by the rank of a player)
scxpm_tradevalue 100
// The amount of times the regeneration loop counts through a player's experience points before saving (stops low-level players from flooding the database when leveling up) - also counts how many times in between reaching the limit of scxpm_counter a player needs to reload their data if at a low level (I recommend not changing this, change at your own risk)
scxpm_counter 4
// Save control feature added to turn on or turn off the scxpm_counter factor in frequency of saving. Setting to 1 will turn save control on, 0 will turn it off. (I recommend not changing this, change at your own risk)
scxpm_savectrl 1
// Turn speed control on or off. To enable, set to 1, or to disable set to 0. Two uses - 1. The damage event will slow down the player when they are hurt, and their speed will be reduced with (maxspeed-scxpm_speedamt). The cvar below controls how much speed is subtracted from a player. 2. If an admin uses the speed control command on a player to "punish" them, the player will be slowed down by the same amount.
scxpm_speedctrl 0
// The amount of "speed" to subtract from a player's maxspeed if scxpm_speedctrl is set to "1" and the player is punished or being damaged
scxpm_speedamt 100
// The amount of times per map that a player may reach the "bonus" frags amount to win a medal or bonus xp. Default is 1 bonus per map.
scxpm_bonuslimit 1
// The amount of times per map that a player may trade a medal for experience points or trade experience points for a medal. Default is 1 trade per map.
scxpm_tradelimit 1
// The number of times a player can "prestige" after reaching the maximum level, which is 1800 on our servers. The prestige feature of this mod is not complete yet and ideas are still being worked out. Once you have the ability to "prestige" at level 1800 (scxpm_maxlevel 1800), your level will be set back to 0 and all your skills removed, but you will have the stats of prestige saved so you can acquire different types of bonuses or features.
scxpm_maxprestige 10
// Setting to give players free levels. Set to 1 to give players free levels, set to 0 to disable this feature.
scxpm_givefree 1
// The level to set players to if they are below this settinng's number and the free level setting is enabled. Default is 100 levels.
scxpm_freelevels 100
// The maximum amount of health total that a player can have in a map. Setting this to 0 disables this feature, and the maximum amount is 645. Setting this to anything other than 0 will set the max health of players to this number. Example: scxpm_maxhealth "100" will only allow for players to regeenrate health up to 100, even if their Strength skill is higher.
scxpm_maxhealth 0
// The maximum amount of armor total that a player can have in a map. Setting this to 0 disables this feature, and the maximum amount is 645. Setting this to anything other than 0 will set the max armor of all players to this number. Example: scxpm_maxhealth "100" will only allow for players to regeenrate armor up to 100, even if their Superior Armor skill is higher.
scxpm_maxarmor 0
// This setting can be enabled to allow for players to respawn with full health and armor from their skills. Set to 1 to enable, 0 to disable.
scxpm_spawn 0
List of Added Cvars as of today:
// enables or disables "Strength" skill. 1 to enable, 0 to disable
scxpm_health 1
// enables or disables "Superior Armor" skill. 1 to enable, 0 to disable
scxpm_armor 1
// enables or disables "Health Regeneration" skill. 1 to enable, 0 to disable
scxpm_hpregen 1
// enables or disables "Nano Armor" skill. 1 to enable, 0 to disable
scxpm_nano 1
// enables or disables "Ammo Reincarnation" skill. 1 to enable, 0 to disable
scxpm_ammo 1
// enables or disables "Anti-Gravity Device" skill. 1 to enable, 0 to disable
scxpm_gravity 1
// enables or disables "Team Power" skill. 1 to enable, 0 to disable
scxpm_teampower 1
// enables or disables "Block Attack" skill. 1 to enable, 0 to disable
scxpm_block 1
// sets the amount of frags/points needed to be awarded a medal or bonus xp
scxpm_fraglimit 100
// the amount of experience to multiply by the player's rank to determine the amount of bonus xp
scxpm_bonus 100
// the cost value for trading a medal for experience points, or experience points for medals (the "cost" multiplied by the rank of a player)
scxpm_tradevalue 100
// The amount of times the regeneration loop counts through a player's experience points before saving (stops low-level players from flooding the database when leveling up) - also counts how many times in between reaching the limit of scxpm_counter a player needs to reload their data if at a low level (I recommend not changing this, change at your own risk)
scxpm_counter 4
// Save control feature added to turn on or turn off the scxpm_counter factor in frequency of saving. Setting to 1 will turn save control on, 0 will turn it off. (I recommend not changing this, change at your own risk)
scxpm_savectrl 1
// Turn speed control on or off. To enable, set to 1, or to disable set to 0. Two uses - 1. The damage event will slow down the player when they are hurt, and their speed will be reduced with (maxspeed-scxpm_speedamt). The cvar below controls how much speed is subtracted from a player. 2. If an admin uses the speed control command on a player to "punish" them, the player will be slowed down by the same amount.
scxpm_speedctrl 0
// The amount of "speed" to subtract from a player's maxspeed if scxpm_speedctrl is set to "1" and the player is punished or being damaged
scxpm_speedamt 100
// The amount of times per map that a player may reach the "bonus" frags amount to win a medal or bonus xp. Default is 1 bonus per map.
scxpm_bonuslimit 1
// The amount of times per map that a player may trade a medal for experience points or trade experience points for a medal. Default is 1 trade per map.
scxpm_tradelimit 1
// The number of times a player can "prestige" after reaching the maximum level, which is 1800 on our servers. The prestige feature of this mod is not complete yet and ideas are still being worked out. Once you have the ability to "prestige" at level 1800 (scxpm_maxlevel 1800), your level will be set back to 0 and all your skills removed, but you will have the stats of prestige saved so you can acquire different types of bonuses or features.
scxpm_maxprestige 10
// Setting to give players free levels. Set to 1 to give players free levels, set to 0 to disable this feature.
scxpm_givefree 1
// The level to set players to if they are below this settinng's number and the free level setting is enabled. Default is 100 levels.
scxpm_freelevels 100
// The maximum amount of health total that a player can have in a map. Setting this to 0 disables this feature, and the maximum amount is 645. Setting this to anything other than 0 will set the max health of players to this number. Example: scxpm_maxhealth "100" will only allow for players to regeenrate health up to 100, even if their Strength skill is higher.
scxpm_maxhealth 0
// The maximum amount of armor total that a player can have in a map. Setting this to 0 disables this feature, and the maximum amount is 645. Setting this to anything other than 0 will set the max armor of all players to this number. Example: scxpm_maxhealth "100" will only allow for players to regeenrate armor up to 100, even if their Superior Armor skill is higher.
scxpm_maxarmor 0
// This setting can be enabled to allow for players to respawn with full health and armor from their skills. Set to 1 to enable, 0 to disable.
scxpm_spawn 0