Poll: Should the skill of enemies on our Sven Coop servers be greater? Should it be more challenging to beat maps?
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Yes
80.00%
12 80.00%
No
13.33%
2 13.33%
Maybe
0%
0 0%
What is skill? What is challenge?
6.67%
1 6.67%
Total 15 vote(s) 100%
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Should we increase skill, health, damage of enemies on our servers?
#19
(03-31-2017, 11:50 AM)Martovvi Wrote: I'd like to see a "Modriot NIGHTMARE Difficulty Server" (enter at your own risk) with increased XP drops, enemies as well as the possibility to "Prestige", basically after reaching Level 1800 you can reset your skill points however you will keep like 10% of them and that also increases the overall levels of the skills.

Example for Prestige 1: Level 1800 -> 2250 (1800 / 4 (25%) + 1800) | You keep 10% of every skill (you skilled): Ex. Strength 450/450 -> 45/563 ( 2250 / 4 (25%) = 563 ) and so on.

The skill "Anti-Gravity-Device" should be locked to 40 (otherwise you literally have no gravity).

Of course to compensate for being ridiculously strong the enemies should be too or in a larger mass.

We are slowly working on a new RPG mod, we only have one server that is located in the EU that has a "beta" version of it running right now. It does include this idea of being able to prestige.

Your idea for an extremely hard difficulty would be interesting. We should take in mind what maps should be played on these servers, as some are easier than others. But it would be nice if there are more than one player playing everyday, all the time.
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RE: Should we increase skill, health, damage of enemies on our servers? - by MrOats - 04-01-2017, 11:43 PM



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