(03-31-2017, 02:56 PM)Mr. Robot Wrote: If you want antigrav to turn off, self damage yourself with the environment or a grenade, and then die/suicide before it comes back. For some reason the antigrav skill doesn't come back.
Interesting. This means that the damage event causes the anti-gravity device to fail, and that means the timing is off somewhere. Thanks for reporting this so I can try to adjust it. I think I might have already fixed it in the version I am working on right now with a player spawn damage cool-down timer that gives the player an amount of time to have immunity from being affected by any kind of damage that will stop regeneration skills as well as reset a player's gravity.. We will have to see if it still occurs after I put the new version on the servers.
(03-31-2017, 11:58 AM)Martovvi Wrote: Wouldn't it work if you temporary set the Anti-Gravity-Device skill to 0 with a command that works on all maps that allow gravity? Or define the exact amount of skill points like /gravitydevice 20 which sets your skill points for the anti-gravity device to 20/40?
Yes, we can set a cap like that with a player command fairly easily, but it will take a little thought, creativity and time to figure out how to add it into the XP Mod code. I will try to make the skillpoints adjustable in a more specific way. I will also see if I can figure out how to implement the old anti-gravity device code if there is a way I can do it efficiently enough. We could also add in a Multi-jump feature like RPG Mod has fairly easily as well, but it would also take some time to configure.