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Update 6/11/16 - Goretastic Update - Patch 1.0.0.6!
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Base
  • Performance and networking improvements!
  • Servers which runs plugins will have global saving disabled by default.
  • Added in new blood/gore particles! Exploding npcs or players will now create a yummy mist of blood.
  • Blood will finally follow the entities properly on death.
  • You can now shuffle the ambient music by enabling bb2_music_system_shuffle.
  • We now display proper death notice icons for blazing ammo, kick and bleed.
  • Implemented NavMesh, all non-boss zombies will use NavMesh. However these npcs will fall-back to AI Nodes if nav is not present in the map.
  • Fixed a bug which caused the menu music to play twice on game startup.
  • Limited the blood impact dispatch to prevent too many from spawning when you blast entities with shotguns.

NPCs
  • Added new zombie anims + models.
  • Tweaked all the NPCs viewcone distances and their max chase ranges. (fixes major lag issues in objective mode)
  • All non-boss zombies can now climb and crawl so they can get you no matter where you try to hide!
  • When you gib a zombie's leg it will go into crawl mode.

Mapping Entities
  • Added item_explosive_randomizer which randomly spawns explosive weapon types.
  • Added in the proper vbsp.exe file.
  • Updated the base and hl2 fgd files with some new fixes from the new SDK 2013 update.
  • Remade the quest system, everything is now parsed through script files which is loaded depending on the active map.
  • You can no longer choose how much XP a quest or objective will give you, quests give 50 xp while objectives give 25.
  • Added full localization support for the quest system.
  • Improved the npc_custom_actor, you can now use this entity for custom objectives like 'Defend the VIP'. The NPC will auto follow you if you +use it.

Players & Skills
  • Fixed some annoying issues related to bashing which would prevent you from re-bashing if you interrupted the bash by shooting or reloading.
  • Added proper lighting when zombie vision is active!
  • When sliding you'll be able to continue moving when you're transiting from slide to stand/crouch.
  • Player ragdolls will finally spawn bleedouts on death.
  • Fixed a bug which would prevent players from climbing ladders if they crouch jumped onto them.

HUD & VGUI
  • We no longer print the 'Player has joined/left the cause...' if you're in Deathmatch or Elimination mode.
  • The vote menu's map vote feature now properly reads the strings from the server's mapcycle list.
  • Added the favourite button for the server browser GUI.
  • Made the leaderboard items wider. (some names would be cropped badly)
  • Unfinished achievements have been hidden.
  • In Objective & Story mode survivors who have escaped will no longer have a skull icon over their avatar in the scoreboard.

Weapons
  • Fixed some animation issues on the Beretta.

Maps

Laststand
  • From now on you have to complete the first objective in order to be able to pickup weapons from the armory hut.

Barracks
  • Fixed invisible walls.

Release News
We hope to have BrainBread 2 released as Early Access within this month or mid July, stay tuned and spread the word!
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