Shared
Base
NPCs
Mapping Entities
Players & Skills
HUD & VGUI
Weapons
Maps
Laststand
Barracks
Release News
We hope to have BrainBread 2 released as Early Access within this month or mid July, stay tuned and spread the word!
Base
- Performance and networking improvements!
- Servers which runs plugins will have global saving disabled by default.
- Added in new blood/gore particles! Exploding npcs or players will now create a yummy mist of blood.
- Blood will finally follow the entities properly on death.
- You can now shuffle the ambient music by enabling bb2_music_system_shuffle.
- We now display proper death notice icons for blazing ammo, kick and bleed.
- Implemented NavMesh, all non-boss zombies will use NavMesh. However these npcs will fall-back to AI Nodes if nav is not present in the map.
- Fixed a bug which caused the menu music to play twice on game startup.
- Limited the blood impact dispatch to prevent too many from spawning when you blast entities with shotguns.
NPCs
- Added new zombie anims + models.
- Tweaked all the NPCs viewcone distances and their max chase ranges. (fixes major lag issues in objective mode)
- All non-boss zombies can now climb and crawl so they can get you no matter where you try to hide!
- When you gib a zombie's leg it will go into crawl mode.
Mapping Entities
- Added item_explosive_randomizer which randomly spawns explosive weapon types.
- Added in the proper vbsp.exe file.
- Updated the base and hl2 fgd files with some new fixes from the new SDK 2013 update.
- Remade the quest system, everything is now parsed through script files which is loaded depending on the active map.
- You can no longer choose how much XP a quest or objective will give you, quests give 50 xp while objectives give 25.
- Added full localization support for the quest system.
- Improved the npc_custom_actor, you can now use this entity for custom objectives like 'Defend the VIP'. The NPC will auto follow you if you +use it.
Players & Skills
- Fixed some annoying issues related to bashing which would prevent you from re-bashing if you interrupted the bash by shooting or reloading.
- Added proper lighting when zombie vision is active!
- When sliding you'll be able to continue moving when you're transiting from slide to stand/crouch.
- Player ragdolls will finally spawn bleedouts on death.
- Fixed a bug which would prevent players from climbing ladders if they crouch jumped onto them.
HUD & VGUI
- We no longer print the 'Player has joined/left the cause...' if you're in Deathmatch or Elimination mode.
- The vote menu's map vote feature now properly reads the strings from the server's mapcycle list.
- Added the favourite button for the server browser GUI.
- Made the leaderboard items wider. (some names would be cropped badly)
- Unfinished achievements have been hidden.
- In Objective & Story mode survivors who have escaped will no longer have a skull icon over their avatar in the scoreboard.
Weapons
- Fixed some animation issues on the Beretta.
Maps
Laststand
- From now on you have to complete the first objective in order to be able to pickup weapons from the armory hut.
Barracks
- Fixed invisible walls.
Release News
We hope to have BrainBread 2 released as Early Access within this month or mid July, stay tuned and spread the word!