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Random shit that pisses me off.
#1
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Why is it always a fucking Sonic-fest whenever it's the Original Half-Life 1 maps? What's the point to it all?
I get people don't like the HL maps because it's too overplayed but we gotta face the truth that many people still haven't played it yet despite it being a really old game. Please don't kill the experience for them. Mine was killed a long time ago.
Speed-running is a thing now in the ModRiot XPMod:[US:NW] server and nobody but me seems to be doing something about it.
It's pure chaos. I just suicide and feel pity for myself every map change because there's just no point in competing with these players. This is the the thing I'm referring to in my Even More Suggestions! thread/post. There's no reward for speed-running. Nobody likes it but why does it seem like EVERYONE wants to do it? x_x This is the reason why I transferred to ModRiot XPMod:[US:E]. The players in NW are just fucking beasts.
I don't want to mention names but I know there are a lot of them. I just want a solution to all this. It really kills the game for me and for many other players as well.



Final note:
Speed-running should be stopped. Thank you.


~Love S.I.P.H.O.N.
xoxo
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#2
we need to cap the player speeds on the HL maps, i'm sure we can all jump impossible gaps by now but we don't need to go fast for it. Eventually we should try to get a speedrun server that locks in your time for each map segment into a db, holding all players at the end until the last person gets there.
     MEME AI OF THE FUTURE
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#3
(05-04-2016, 04:35 PM)Mr. Robot Wrote: we need to cap the player speeds on the HL maps, i'm sure we can all jump impossible gaps by now but we don't need to go fast for it. Eventually we should try to get a speedrun server that locks in your time for each map segment into a db, holding all players at the end until the last person gets there.

That sounds like a good way to have a server that no one plays on
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#4
That would work. I also know that many of the players there use scripts for bunny hopping or gauss boosting. I still don't know if that's allowed or not but there are players who use it.
The only script that I have and use is the Rainbow Character script. Just a design script for my playermodel. lol

(05-04-2016, 05:10 PM)effoR Wrote: That sounds like a good way to have a server that no one plays on

We could just implement it in HL/They Hunger maps. MrSmith told me about the 'N players should be at level change to change map' thing they are working on. I believe it's a better solution. Speedcapping can be the last resort if all else fails.
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#5
This issue is being addressed with the experience mod plugin. There are quite a few things that need to be done to stop the speed running. It is quite possible that an anti-speedrun server will be set up, as well as a speed running server. There are ways to control this...we just need to be really creative. I am working on it but I can't guarantee anything working properly, as modifying player speeds in maps could very easily break map functionality. Messing with the physics of Sven Coop maps is almost always a bad idea...

I am most interested in finding a way to control the speed of players with Angelscript (if possible). The ability to stop players from triggering the level change at ends of maps is possible also, but requires that keyvalues of maps be customized to do so. It is not so easy to do this unless the map is actually designed that way. It would be very interesting and helpful if the Sven Coop developers put in a cvar to control the percentage of people required to change a map if "trigger_changelevel" exists. I know hacky ways to go around this problem and eliminate it, but it would be at the expense of server performance. New map names would need to be made so players could download the proper map. I am not even sure if this is legal to do with maps like the Half-Life campaign. It should be legal, but I am not sure lol

here is a quick reference to the keyvalues that can be changed in maps http://forums.svencoop.com/showthread.ph...percentage HLSP Campaign Speed-Runners.

Again, if you REALLY want a map to work the way you want it to work in SVEN COOP 5.0, you should design the map from scratch so it cannot be exploited.

http://forums.svencoop.com/showthread.ph...post515332 This idea here is an example of how a map could be designed to stop the speed-running

P.S. I have a surprise in store for everyone who hates speed running....just be patient, please. You are welcome to slay speed runners if they continually are doing it just to piss people off. Some people really like playing that way, but others are doing it just to be obnoxious. Please ask them kindly to stop if the majority of players in the server do not want speed running. If they do not want to co-operate, then why are they playing Sven Co-op? LOL It is a co-operative game, not every-man-for-himself. I don't want to piss off the people who like speed running and aren't doing it to be obnoxious, which is why I think there may be a need for separated "anti-speed running" and "speed running allowed" servers

VAC BAN WARNING: Do NOT connect to servers with this injected, or you might get VAC banned!
some people love speed running so much they made a separate mod for Half-Life just for speed running: https://wiki.sourceruns.org/wiki/BunnyMod_Pro
If they want to speed through Half-Life campaign by themselves, they should buy the Half-Life game and install this mod. Otherwise, why are they doing this on our servers? Some people either don't know better, or they are doing it to be obnoxious. Sven Co-op is not a single player speed running game. Half-Life BunnyMod Pro is.
https://github.com/YaLTeR/BunnymodXT Source for newer BunnyMod
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#6
@swampdog: What do you mean by "a way to control the speed of players"? I hope it doesn't limit my ability BHop (in a non-rushing way, such as catching up after a respawn).
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#7
You will still be able to bunnyhop dont worry lol it won't affect people unless they are intentionally rushing to the end of maps to complete them before anyone gets a chance to play
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#8
(05-06-2016, 12:35 AM)swampdog Wrote: You will still be able to bunnyhop dont worry lol it won't affect people unless they are intentionally rushing to the end of maps to complete them before anyone gets a chance to play


Lol bunnyhopping is useless in svencoop, there's no air accel, and the speedcap will trim your speed every few seconds.

Wall hugging would be faster than bhop with Sven Coop's inconsistent framerate + ping
     MEME AI OF THE FUTURE
[Image: lAbPm6b.jpg]



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#9
I've been able to bhop faster than the train They_Hunger, so I avoided a few deaths from people trying to run me over!
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#10
No one should be able to speed-run on Half-Life campaign in the SCXPM servers now. If a player takes damage, they will slow down for 5 seconds. If you want to speed run, play on the regular Sven Coop servers which allow for it. No more of this trolling on HL Campaign will continue unless the server is set up to allow for it. Other maps, like They Hunger series, may also have speed reduced on damage events to slow down people from changing maps before anyone gets a chance to play. Another solution for this is in the works, but may not be as effective or stable as the speed reduction on the damage event. If people don't like it, they can play on another server. I can't make everyone happy unless I set up a server which allows for speed-running. In the case of a speed-running server being set up, there would be far less player slots (8-10 max) if such a server were to be created.
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