07-18-2016, 08:21 AM
Shared
Base
Gamemodes
NPCs
Mapping Entities
Players & Skills
HUD & VGUI
Weapons
Maps
Surgery - Deathmatch
Rooftop
Barracks - Arena
Cargo
Colosseum
Base
- Fixed some issues related to the glow logic.
- Fixed some issues related to libcurl html parsing.
- Servers can no longer disable libcurl.
Gamemodes
- Decreased elimination default respawn time and increased the default fraglimit.
NPCs
- Improved the climb code, added func_npc_obstacle which can be used to mark small obstacles which will allow npcs to climb over them.
- If some npc drops a grenade the grenade will now have the no respawn flag.
- NPCs should no longer try to flinch.
- NPCs should no longer go for observers.
Mapping Entities
- Updated all the .fgds, optimized the definitions, added missing stuff.
- Added ShouldRefresh for item_weapon_randomizer, you can now decide if the weapon spawner should auto refresh its selection every X sec.
- Removed IsSoundScript from ambient_Generic, as it didn't work as intended.
- You can now alter the capture point message, failed, halted and not enough player tooltips.
- OnGameOver is now fired in game_manager when the game ends.
- You can now set retries to 0 in game_manager.
- You can now set if an npc should drop his weapons on death in the auto spawner entity.
- You can now use the ForceSpawn input on any spawnable entity.
- Added a null pointer exception if non players pressed use on func_buttons.
- Added model override logic, mappers can now easily override any npc's model for their map.
Players & Skills
- Fixed a bug in the player soundset logic, you would only play a soundset for your local character, or default. Not other characters special soundsets if they were used.
- Gunships Level up and Perk particle will now finally play.
- Fixed a bad bug which allowed low levels to pickup the propane prop.
- Player ragdolls should no longer t-pose.
HUD & VGUI
- Fixed some issues in the zombie flesh icons which would make them render for disconnected users.
- Added demo_allow_vgui which allows vgui to be shown during demo playback.
- Increased the skill tree tool tip height.
- You will now longer display the objective HUD in arena mode if the motd is visible.
- Fixed a bug in the end score menu which wouldn't display info about the 1st player.
- Added Combat Text HUD, this can be enabled/disabled in the options.
Weapons
- Added the new AKMS and Sawed-Off animations!
- Fixed up the FOV for all the melee weapons.
- You can now use the flashlight while using melee weapons.
Maps
Surgery - Deathmatch
- Added new props.
- Adjusted Textures.
- Adjusted Ambient Light.
- Remodelled reception back room and hospital main entrance floor.
Rooftop
- Fixed a bug where the bandits would sometimes not want to target the player.
Barracks - Arena
- Fixed a bug which prevented the Bandits from targeting the players.
- Fixed the height of the door frames.
- Fixed Fred spawn locations.
Cargo
- Fixed a strange bug where the containers wouldn't render.
- Fixed 3D Skybox.
Colosseum
- Removed an exploit where the humans could easily camp the bandit spawn