hmm I didn't realize that was going on with the spawn menu thing either...lol I am going to change that to be turned off by default. Well, I guess we could ripent edit it just to remove the need for the button, but I think it is supposed to be part of the challenge of the map lol.... I think one of the guys who created some of the Uboa maps created this map. http://scmapdb.com/map:bossrush So it makes sense why it would be really weird right? lol
Is there something else in the video that I am supposed to notice near the end??
A comment from scmapdb:
"I don't know who made "bossrush_debug.zip" but the final Boss battle is pretty broken, the squadmakers have been disabled so that only 1 Boss spawns (the critical one). Whilst this might well be useful for debug purposes, it certainly isn't good for gameplay! This version should never have been uploaded if it's actually a map-testing edit.
If I can fix it properly I'll post an alternative version to the current one."
Is there something else in the video that I am supposed to notice near the end??
A comment from scmapdb:
"I don't know who made "bossrush_debug.zip" but the final Boss battle is pretty broken, the squadmakers have been disabled so that only 1 Boss spawns (the critical one). Whilst this might well be useful for debug purposes, it certainly isn't good for gameplay! This version should never have been uploaded if it's actually a map-testing edit.
If I can fix it properly I'll post an alternative version to the current one."