02-26-2016, 06:38 AM
{
"origin" "-436 -2640 -2012"
"sequence" "13"
"maxhullsize" "0 0 0"
"minhullsize" "0 0 0"
"displayname" "Walter"
"health" "13371337"
"is_player_ally" "1"
"rendercolor" "0 0 0"
"angles" "0 340 0"
"targetname" "rod"
"spawnflags" "656"
"classname" "monster_scientist"
}
This is the problem with toonrun3 scientist. We could try to use EntMod to change the health value, or remove the scientist and scripted sequence altogether if it doesn't break some other part of the map. I haven't tested to see what happens when the scientist is killed. I have no experience of using entmod successfuly yet. I intend on re-enabling toonrun after this problem is solved.
"origin" "-436 -2640 -2012"
"sequence" "13"
"maxhullsize" "0 0 0"
"minhullsize" "0 0 0"
"displayname" "Walter"
"health" "13371337"
"is_player_ally" "1"
"rendercolor" "0 0 0"
"angles" "0 340 0"
"targetname" "rod"
"spawnflags" "656"
"classname" "monster_scientist"
}
This is the problem with toonrun3 scientist. We could try to use EntMod to change the health value, or remove the scientist and scripted sequence altogether if it doesn't break some other part of the map. I haven't tested to see what happens when the scientist is killed. I have no experience of using entmod successfuly yet. I intend on re-enabling toonrun after this problem is solved.