(02-26-2016, 06:38 AM)swampdog Wrote: {
"origin" "-436 -2640 -2012"
"sequence" "13"
"maxhullsize" "0 0 0"
"minhullsize" "0 0 0"
"displayname" "Walter"
"health" "13371337"
"is_player_ally" "1"
"rendercolor" "0 0 0"
"angles" "0 340 0"
"targetname" "rod"
"spawnflags" "656"
"classname" "monster_scientist"
}
This is the problem with toonrun3 scientist. We could try to use EntMod to change the health value, or remove the scientist and scripted sequence altogether if it doesn't break some other part of the map. I haven't tested to see what happens when the scientist is killed. I have no experience of using entmod successfuly yet. I intend on re-enabling toonrun after this problem is solved.
swampdog, what if we make Walter a player ally with the line
is_player_ally 0 (perhaps it makes him an ally that can't be hurt and also removes xpm problems)
however this map does have more than 1 xp exploit point.
Somewhere on the map where you enter the bar to unlock the ship/door area, two chubbies are sitting in wooden chairs facing each other. ( a romantic dinner ) but these also have ridiculously high health and are enemies to the player.
tldr: We can make xpm farming problem entities player allies so people don't mess with them. And there are also chubbie xp farm problems
MEME AI OF THE FUTURE