05-12-2016, 07:01 PM
Shared
Base
NPCs
Mapping Entities
Players & Skills
HUD & VGUI
Weapons
Base
- Performance improvements.
- The bb2_spawn_frequency convar will now be reset on map change.
- The game will no longer force cc_lang english.
- Replaced the ebrima font with a new font which should work for non English alphabet based languages.
- You can now make use of multi core. Enable this in Options->Performance, this feature is slightly unstable, you've been warned!
NPCs
- Fred can now jump much higher! You better watch out!
- Walkers & Runners will no longer think 24/7.
- Reduced the viewcone range for Walkers & Runners.
Mapping Entities
- Added npc_custom_actor, this is a customizable npc which can be used for anything, should be used in story/objective mode. (WIP)
Players & Skills
- The zombie vision is now using a shader!
- Fixed a bug in the bullet penetration skill which would bug up lag compensation.
- You will no longer get any XP if you haven't fully spawned once in the game.
- Fixed a bug where you wouldn't spawn in Arena mode because your skills 'failed' to load.
- Fixed an issue related to loading your skills, it would only register one callback at a time.
HUD & VGUI
- You can now disable DLights for muzzleflashes in the performance options.
- Fixed an issue where the main menu overlay while in-game and the motd GUI wouldn't scale properly/rescale when changing screen resoulution.
- When you spectate someone their health will now be updated every sec. Unlike before where you had to switch target or mode to refresh the health.
- Added a label which displays how many is active in the game, on the main menu.
Weapons
- Added new animations for the Remington!