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SCXPM open project - trying to make a Extended Clip skill
#1
Lightbulb 
I and Mr.Robot had the idea to make an Extended Clip skill, exclusive to te server, so, I started editing the plugin, and everything is well, but now it's the hardest part: Making "eclip" work.

I'll keep attchments of the modded and original scxpm, if you wanna open it and edit/visualize, use WinMerge to compare the original with the modded.


Attached Files
.zip   scxpm_wrd.zip (Size: 33.57 KB / Downloads: 2)
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#2
I see this is just about database-ready and menu-ready for having the actual code for the skill created to run when SCXPM cycles through skill generation. We might be able to make it happen, but I am not so sure how easy it will be lol. What is the idea, an extra bullet for ever skill point? If so, I think we would need to put the code for added bullets during client attack event.
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#3
The idea is to, each point in that skill, increase the ammo that can be used on the current clip by x% so, if you have 52 eclip, then it puts 52% of the ammo in backpack to the clip. so, if my 357 magnum has 6/32 , eclip is 50%, I will have 22/32, or you can limit by the total ammo if you decide to balance, making it 22/16.
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#4
(03-21-2016, 03:36 PM)AYY LMAO Wrote: The idea is to, each point in that skill, increase the ammo that can be used on the current clip by x% so, if you have 52 eclip, then it puts 52% of the ammo in backpack to the clip. so, if my 357 magnum has 6/32 , eclip is 50%, I will have 22/32, or you can limit by the total ammo if you decide to balance, making it 22/16.

Well this also messes with the Ammo Regen skill, but shouldn't ammo regen still give the max ammo for 1 clip of normal ammo?
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